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4/26/2013 20:45:25   
santonik
Member

MERCENANY

I call this Mercenary skill A.Some1 can suggestion this skill new name.

This replace intimitate

What if we changes intimitade. Today that effect only stregth.That is easy bypass/overtake today.Bot,skill move.aux and etc.
What if that decrease enemy damages 3 rounds x% including bot and skills. No effect stat at all. Cost same or more what old intimitade.

1lvl 10% cost 10 energy
2lvl 13% cost 12 energy
3lvl 16% cost 14 energy
4lvl 19% cost 16 energy
5lvl 22% cost 18 energy These numbers can changes bigger or smaller. (Maybe smaller few %?)
6lvl 25% cost 20 energy
7lvl 28% cost 22 energy
8lvl 31% cost 24 energy
9lvl 33% cost 26 energy
10lvl 35% cost 28 energy

Weapon Required: None
Stat Required: None
Improves With:1% per 10 Support. This can be changes bigger or smaller. (150 support gives 15%, and 45 support gives 4,5%=5% )
Warm Up: 0
Cool Down: 2


I call this Mercenary skill B.Some1 can suggestion this skill new name.

Blood commander. That effect only pure stregth,What if that works every attacks and skill.No bot. This new skill rising damage 4 rounds x% skills and every attacks (primary,gun,aux). No effect stat at all. Cost same or more what old Blood commander. Everything can be changes if that is necessary to balance.
This skill grants lifesteal for 4 rounds.Life steal per damage 20%

1lvl 7% cost 11 energy
2lvl 10% cost 12 energy
3lvl 13% cost 13 energy
4lvl 16% cost 14 energy
5lvl 19% cost 15 energy These numbers can changes bigger or smaller.
6lvl 22% cost 16 energy
7lvl 25% cost 17 energy
8lvl 27% cost 18 energy
9lvl 28% cost 19 energy
10lvl 30% cost 20 energy

Weapon Required: None
Stat Required: None
Improves With:1% per 6 Support. This can be changes bigger or smaller. (150 support gives 25%, and 45 support gives 7,5%=8% )
Warm Up: 0
Cool Down: 1

BOUNTYHUNTER


I call this Boyntyhunter skill A.Some1 can suggestion this skill new name.

This skill replace smoke.This effect only pure defence.Skill effect 3 rounds. Everything can be edit better or worse.(Im not sure is this rigth word.)

Energy Required:
Level 1: cost 13 energy drop enemy defence 2
Level 2: cost 15 energy drop enemy defence 3
Level 3: cost 17 energy drop enemy defence 4
Level 4: cost 19 energy drop enemy defence 5
Level 5: cost 21 energy drop enemy defence 6
Level 6: cost 23 energy drop enemy defence 7 These numbers can changes bigger or smaller.
Level 7: cost 25 energy drop enemy defence 8
Level 8: cost 27 energy drop enemy defence 9
Level 9: cost 29 energy drop enemy defence 10
Level 10: cost 31 energy drop enemy defence 11

Weapon Required: None
Stat Required: Support 15 at level 1 ; 33 Support at Max
Improves With:1 per 25 support (45 support give 1,8=2 drop enemy defence. 100 support give 4 drop enemy defence)
These numbers can changes bigger or smaller.
Warm Up: 0
Cool Down: 1


I call this Boyntyhunter skill B.Some1 can suggestion this skill new name.

This replace Reflex Boost.Increase defence. Converts 15% damage received into energy.

Level 1: cost 12 energy Rising defence 2
Level 2: cost 13 energy Rising defence 3
Level 3: cost 14 energy Rising defence 4
Level 4: cost 15 energy Rising defence 5
Level 5: cost 16 energy Rising defence 6
Level 6: cost 17 energy Rising defence 7 These numbers can changes bigger or smaller.
Level 7: cost 18 energy Rising defence 8
Level 8: cost 19 energy Rising defence 9
Level 9: cost 20 energy Rising defence 10
Level 10: cost 21 energy Rising defence 11

Weapon Required: None
Stat: None
Level Required: 5
Improves With: 1 defence per 9 support (45 support give +5defence. 100 support give +11.11=12defence.)
Warm Up: 0
Cool Down: 2

I call this Boyntyhunter skill C.Some1 can suggestion this skill new name.
This skill replace energy Shield: Increases energy resistance for you or an ally during combat.This shield effect even rage is coming.Shield work 3 rounds
Everything can be edit better or worse.


Energy Required:
Level 1: 11
Level 2: 13
Level 3: 15
Level 4: 17
Level 5: 19 These numbers can changes bigger or smaller.
Level 6: 21
Level 7: 23
Level 8: 25
Level 9: 27
Level 10: 29
Weapon Required: None
Stat Required: None
Level Required: 2
Improves With:+1 Resistance per 6 Support (45 support give 7.5=8 resistance. 100 give 16.66=17resistance)
Warm Up: 0
Cool Down: 2

TECHMAGE


I call this Techmage A skill .Some1 can suggestion this skill new name.This skill replace Defense Matrix:
Increases physical defense for you or any ally during combat. Improves with Support.

Level 1: cost 9 energy Rising defence 2
Level 2: cost 11energy Rising defence 3
Level 3: cost 13 energy Rising defence 4
Level 4: cost 15 energy Rising defence 5
Level 5: cost 17 energy Rising defence 6
Level 6: cost 19 energy Rising defence 7 These numbers can changes bigger or smaller.
Level 7: cost 21 energy Rising defence 8
Level 8: cost 23 energy Rising defence 9
Level 9: cost 25 energy Rising defence 10
Level 10: cost 27 energy Rising defence 11

Weapon Required: None
Stat: None
Improves With: 1 defence per 6 support (45 support give +7.5=8defence. 100 support give +16.66=17defence.)
Warm Up: 0
Cool Down: 1


I call this Techmage B skill .Some1 can suggestion this skill new name.
This replace Technician: Improves Bot and attacks skills but no melee attack skills.Skill effect 3 rounds.damage rising x%. Improves pure damage bot and attacks skill (No melee attack skills) of any allied character during combat.

Energy Required:
Level 1: cost 9 energy Damage rising 7% Resistance rising 2
Level 2: cost 10 energy Damage rising 9% Resistance rising 3
Level 3: cost 11 energy Damage rising 11% Resistance rising 4
Level 4: cost 12 energy Damage rising 13% Resistance rising 5
Level 5: cost 13 energy Damage rising 15% Resistance rising 6 These numbers can changes bigger or smaller
Level 6: cost 14 energy Damage rising 17% Resistance rising 7
Level 7: cost 15 energy Damage rising 19% Resistance rising 8
Level 8: cost 16 energy Damage rising 21% Resistance rising 9
Level 9: cost 17 energy Damage rising 23% Resistance rising 10
Level 10: cost 18 energy Damage rising 25% Resistance rising 11

Weapon Required: None
Stat Required: None
Improves With: 1% per 10 dexterity (45 dexterity +4,5%=+5%. 100 dexterity =+10%)(damage rising side)These numbers can changes bigger or smaller.
Improves With: 1 resistance per 9 dexterity(45dexterity =5 resistance. 100 dexterity 11.11=12resistance)
Warm Up: 0
Cool Down: 1

I call this Techmage C skill .Some1 can suggestion this skill new name.
This skill replace Malfunction: Strike and reduce an enemy's technology during combat. Improves with support.
This effect only pure resistance.Skill effect 3 rounds. Everything can be edit better or worse.(Im not sure is this rigth word.)

Energy Required:
Level 1: cost 13 energy drop enemy resistance 2
Level 2: cost 15 energy drop enemy resistance 3
Level 3: cost 17 energy drop enemy resistance 4
Level 4: cost 19 energy drop enemy resistance 5
Level 5: cost 21 energy drop enemy resistance 6
Level 6: cost 23 energy drop enemy resistance 7 These numbers can changes bigger or smaller.
Level 7: cost 25 energy drop enemy resistance 8
Level 8: cost 27 energy drop enemy resistance 9
Level 9: cost 29 energy drop enemy resistance 10
Level 10: cost 31 energy drop enemy resistance 11

Weapon Required: None
Stat Required: Support 15 at level 1 ; 33 Support at Max
Improves With:1 per 25 support (45 support give 1,8=2 drop enemy resistance. 100 support give 4 drop enemy resistance)
These numbers can changes bigger or smaller.
Warm Up: 0
Cool Down: 1


BLOODMAGE

I call this Bloodmage skill A.Some1 can suggestion this skill new name.
This skill replace energy Shield: Increases energy resistance for you or an ally during combat.This shield effect even rage is coming.Shield work 3 rounds
Everything can be edit better or worse.


Energy Required:
Level 1: 11
Level 2: 13
Level 3: 15
Level 4: 17
Level 5: 19 These numbers can changes bigger or smaller.
Level 6: 21
Level 7: 23
Level 8: 25
Level 9: 27
Level 10: 29
Weapon Required: None
Stat Required: None
Level Required: 2
Improves With:+1 Resistance per 6 Support (45 support give 7.5=8 resistance. 100 give 16.66=17resistance)
Warm Up: 0
Cool Down: 2

I call this Bloodmage skill B.Some1 can suggestion this skill new name.

This replace Reflex Boost.Increase defence. Converts 15% damage received into energy.

Level 1: cost 12 energy Rising defence 2
Level 2: cost 13 energy Rising defence 3
Level 3: cost 14 energy Rising defence 4
Level 4: cost 15 energy Rising defence 5
Level 5: cost 16 energy Rising defence 6
Level 6: cost 17 energy Rising defence 7 These numbers can changes bigger or smaller.
Level 7: cost 18 energy Rising defence 8
Level 8: cost 19 energy Rising defence 9
Level 9: cost 20 energy Rising defence 10
Level 10: cost 21 energy Rising defence 11

Weapon Required: None
Stat: None
Level Required: 5
Improves With: 1 defence per 9 support (45 support give +5defence. 100 support give +11.11=12defence.)
Warm Up: 0
Cool Down: 2


I call this Bloodmage skill C.Some1 can suggestion this skill new name.This replace intimitate
What if we changes intimitade. Today that effect only stregth.That is easy bypass/overtake today.Bot,skill move.aux and etc.
What if that decrease enemy damages 3 rounds x% including bot and skills. No effect stat at all. Cost same or more what old intimitade.

1lvl 10% cost 10 energy
2lvl 13% cost 12 energy
3lvl 16% cost 14 energy
4lvl 19% cost 16 energy
5lvl 22% cost 18 energy These numbers can changes bigger or smaller. (Maybe smaller few %?)
6lvl 25% cost 20 energy
7lvl 28% cost 22 energy
8lvl 31% cost 24 energy
9lvl 33% cost 26 energy
10lvl 35% cost 28 energy

Weapon Required: None
Stat Required: None
Improves With:1% per 10 Support. This can be changes bigger or smaller. (150 support gives 15%, and 45 support gives 4,5%=5% )
Warm Up: 0
Cool Down: 2

CYBERHUNTER

I call this Cyberhunter A skill .Some1 can suggestion this skill new name.This skill replace Defense Matrix:
Increases physical defense for you or any ally during combat. Improves with Support.

Level 1: cost 9 energy Rising defence 2
Level 2: cost 11energy Rising defence 3
Level 3: cost 13 energy Rising defence 4
Level 4: cost 15 energy Rising defence 5
Level 5: cost 17 energy Rising defence 6
Level 6: cost 19 energy Rising defence 7 These numbers can changes bigger or smaller.
Level 7: cost 21 energy Rising defence 8
Level 8: cost 23 energy Rising defence 9
Level 9: cost 25 energy Rising defence 10
Level 10: cost 27 energy Rising defence 11

Weapon Required: None
Stat: None
Improves With: 1 defence per 6 support (45 support give +7.5=8defence. 100 support give +16.66=17defence.)
Warm Up: 0
Cool Down: 1

I call this Cyberhunter B skill .Some1 can suggestion this skill new name.
This skill replace Malfunction: Strike and reduce an enemy's technology during combat. Improves with support.
This effect only pure resistance.Skill effect 3 rounds. Everything can be edit better or worse.(Im not sure is this rigth word.)

Energy Required:
Level 1: cost 13 energy drop enemy resistance 2
Level 2: cost 15 energy drop enemy resistance 3
Level 3: cost 17 energy drop enemy resistance 4
Level 4: cost 19 energy drop enemy resistance 5
Level 5: cost 21 energy drop enemy resistance 6
Level 6: cost 23 energy drop enemy resistance 7 These numbers can changes bigger or smaller.
Level 7: cost 25 energy drop enemy resistance 8
Level 8: cost 27 energy drop enemy resistance 9
Level 9: cost 29 energy drop enemy resistance 10
Level 10: cost 31 energy drop enemy resistance 11

Weapon Required: None
Stat Required: Support 15 at level 1 ; 33 Support at Max
Improves With:1 per 25 support (45 support give 1,8=2 drop enemy resistance. 100 support give 4 drop enemy resistance)
These numbers can changes bigger or smaller.
Warm Up: 0
Cool Down: 1

TACTICAL MERCENARY



I call this Tactical Mercenary skill A.Some1 can suggestion this skill new name.

Field commander. That effect only pure stregth,What if that works every attacks and skill.No bot. This new skill rising damage 4 rounds x% skills and every attacks (primary,gun,aux). No effect stat at all. Cost same or more what old Field commander. Everything can be changes if that is necessary to balance.

1lvl 7% cost 11 energy
2lvl 10% cost 12 energy
3lvl 13% cost 13 energy
4lvl 16% cost 14 energy
5lvl 19% cost 15 energy These numbers can changes bigger or smaller.
6lvl 22% cost 16 energy
7lvl 25% cost 17 energy
8lvl 27% cost 18 energy
9lvl 28% cost 19 energy
10lvl 30% cost 20 energy

Weapon Required: None
Stat Required: None
Improves With:1% per 6 Support. This can be changes bigger or smaller. (150 support gives 25%, and 45 support gives 7,5%=8% )
Warm Up: 0
Cool Down: 1


This is only buff/debuff what i dont changes.
Blood Shield: Sacrifice your health to activate an energy shield for you or an ally.

Energy Required: 0 (No Cost)
Conversion ( Progression depends on character level ):
Level 1: 3 / 4 / 5 Health to Resistance
Level 2: 4 / 5 / 6 Health to Resistance
Level 3: 5 / 6 / 7 Health to Resistance
Level 4: 6 / 7 / 8 Health to Resistance
Level 5: 7 / 8 / 9 Health to Resistance
Level 6: 8 / 9 / 10 Health to Resistance
Level 7: 9 / 10 / 11 Health to Resistance
Level 8: 10 / 11 / 12 Health to Resistance
Level 9: 11 / 12 / 13 Health to Resistance
Level 10: 12 / 13 / 14 Health to Resistance
Weapon Required: None
Stat Required: None
Level Required: 10
Improves With: None
Warm Up: 0
Cool Down: 4


END is near

This is only RAW suggestion those skills.Those buff/debuff can change freely better and worse.Every class can be own buff/debuff.
I mean this. Todays 2 class can be same buff/debuff. What if other class have better version and that other is littlebit worse version same buff/debuff.
What you think those skills. Bad or good? Yes i know those buff/debuff is not balance.I mean this what i write.
I keep my mind this. IF all buffs/debuffs changes. Is this rigth or not.Free cmment. I only Watch.

Epic  Post #: 1
4/26/2013 22:47:32   
Melbourne
Member

Ummm no thank you... We don't need completely new moves and I like some of the moves you replaced like intimidate. I know that is popular and very effective. Also why does almost everything here increase with support? O.o
AQW Epic  Post #: 2
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