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4/28/2013 10:21:42   
Stabilis
Member

Currently, EpicDuel updates weekly with occasional patches added. This means that every week, staff is expected to produce some form of change to EpicDuel whether it be: bugs, balance, content and features, performance, UI improvements, etc. This is not to say large projects that require more than 1 week are scrapped though. The larger the project the more priority at any given deadline. But what this does, is gives staff much too high of an expectation upon delivery. If they were to delay a weekly update by 3 weeks, we would not expect that and so we would scold them. There is too much stress on EpicDuel's update frequency WITH superior quality and often this leaves the staff to deliver less-than-optimal updates that myself and others have noticed are not expected. It may be preferable as well to poll or other grabs of feedback to get opinions on what is being worked on before it is in EpicDuel.

So I have a single question for you, should we continue with our weekly updates or would you rather we lower our expectations (not condescendingly of course) and allow staff to plan and develop updates in a longer time span (longer time span implies more waiting time for updates but more results)?
AQ Epic  Post #: 1
4/28/2013 16:12:40   
Variation
Member
 

I would rather wait longer for releases. Who knows, waiting longer could lead to breathtaking releases every month.






Less bugs = Happier Players (some of us :P)
Post #: 2
4/28/2013 22:43:08   
  Exploding Penguin
Moderator


What I would suggest is a cyclic sort of way of releasing new patches/updates:

-Spend a month-ish releasing massive amounts of content (creating a new mission doesn't take that long and should provide lots of time spent on the players' side)
-With every week or half a week following, release extremely small patches which will balance out all the new content.
-After the large release is pretty much balanced out entirely, spend another month making another humongous release.
-Follow the same pattern of releasing a large amount then over a short time span balance out all the problems.
Epic  Post #: 3
4/29/2013 0:41:09   
The Joker X
Member

I doubt that's a good idea. People would get bored halfway through the month and just quit. Sounds like a good idea in general though.
AQW Epic  Post #: 4
4/29/2013 4:39:45   
Goony
Constructive!


I like this suggestion, but think that we need "random events" before extending the update cycle to allow the developers more time to build features! I think that if there were random tournaments or events that spawned over the time between updates the players would be engaged and the developers could then devote some additional time to other suggestions.

A level cap increase might be a good way to engage players when the developers want some extra time to develop new stuff ;)

Pretty sure Rabblefroth might be building a poll that covers some of this soon!

< Message edited by Goony -- 4/29/2013 4:40:26 >
Epic  Post #: 5
4/29/2013 13:13:37   
The Incredible Hulk
Banned

 


quote:

A level cap increase might be a good way to engage players when the developers want some extra time to develop new stuff ;)

Exactly, that's the second reason why I'm not playing this game.

Alot of people are playing for mainly one reason and another reason. Which is achievements and Rarity.
I got my one blue star so I don't really care at the moment but when I'm near the blue star, that's when I'll try hard.

If there was a new level, I would play to get to the next level.

What's the point of playing if your exp doesn't increase. The big thing that wants me to play is the XP I'm getting to level up.

However If I'm on the max level, then I will find it boring since I'm not gaining XP but your wins just increase

quote:

Pretty sure Rabblefroth might be building a poll that covers some of this soon!


I hope its about levels which come 2-3 times a year instead of a 1 level cap a year.

Otherwise I will wait until next year/ december and then play
Epic  Post #: 6
4/29/2013 13:21:40   
Ranloth
Banned


Two levels would be ideal. It's not too much nor too little. Hardcore players will get there quickly but it gives casual ones time to farm (and majority is casual too). Since we don't have to worry about lack of equipment at high level, the only issue would be balance in terms of skills and stats; as we get to Lvl 40+, we'd need another skill to be added for each class or else, we'll have too many skill points and too little skills.
AQ Epic  Post #: 7
4/29/2013 13:26:51   
The Incredible Hulk
Banned

 

quote:

we'll have too many skill points and too little skills.


Blame the game for not adding none

All they add are a bunch of new weird things (Which I hate).

I'd rather have them making loads of new skills ready for each new specific levels and loads of cores which they promised (Don't see alot in the past 2/3 months)

EDIT:

And mini games

< Message edited by The Incredible Hulk -- 4/29/2013 13:33:43 >
Epic  Post #: 8
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