aliesterus
Member
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@Combat Dummy: Basically, if the opponent has Iron Hide, use the mathimatical probabillities of the opponent having a second iron hide, what cards he's used so far, and theorize exactly when to drop a DoT. Of course this would only work with Shadow vs neutral, but that's my point here. With Ice vs Neutral, you should allways theorize that the enemy would have an iron hide, then set up a situation where they can't block one of your shatters. In such a situation, you set it up so that you have one shatter on the first turn, forcing your opponent to save his Iron Hide. Then attack him when he's most vulnerable. Or if he doesn't use iron hide to block Shatter then he'll wind up using up energy to block whatever you have beforehand. Then, set up another shatter on the third turn of Shatter, cycling the opponents use of Iron Hide because he'll have to start either wasting his energy on Iron Hide again or opening himself up to another barrage of attacks. This is pretty much the basis of how I opperate my dueling mechanics, I allways try to invent some way to prevent the opponent from doing something, and manipulating them in a way for the probabillities of my winning become higher. I utilize this method in ALL the card games I play, I created a Pokemon deck that wound up completely stopping my opponent from damaging my creatures at all, a Yu-Gi-Oh deck that prevents my opponent from getting out monsters of high callibers while peppering them with a barrage of smaller creatures, etc. Card Customization will only help me in this, but I'm only giving you examples of how I opperate my characters. Throwing this tip out there to those who want to be potential card game/Oversoul strategist veterans. EDIT: Sometimes the strategy of Ice vs. Neutral may not work, take that with a grain of salt, I'm only giving you an example.
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