drDOT
Member
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While I did not try to test this theory as you did and even if I would like this to be true, I find it very unlikely. According to what you say, the game should keep count of every card you play, every turn you take to recharge and so on; doing it for each element in a different way (you said "Apply yourself to the element"). Basing it on my own experience with ActionScript, I consider such elaborate coding just for the gold reward to be very time consuming and highly un-needed, given that a reward based on so many variables would scare off those who don't yet understand the game completely. Oh, and not to mention, which coder would not brag about this feature? It's strange to have something as big hidden from public view. I'm not trying to come out as rude or disrespectful to your time spent on the testings, but as I think you may have looked too deep into it, is there any possibility you could sometime film a video showing that you can actually influence consecutive gold rewards? That or we should ask Warlic, heh. And a side note, a RNG is simply a Random Number Generator; you may want to find some other name for the process described in your theory - right now it's just like saying that you would pick a better fortune cookie if you dressed nicer than your friend.
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