toopygoo
Member
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critical is said to be calculated by the difference in support: then why is it, that when i play people higher levels with equal support, or lower levels with lower support, i take on average 2 critical hits per game? the math really makes no sense if what is posted on the wiki is true (because during one of theses games i deal 0 crits myself, unless i am using cheapshot) how about percent is calculated by the following: base chance to crit=5% level difference: higher level has lower chance to crit by 1% per level difference (and vice versa for lower levels) the chance to crit cannot be increased (because it is supposed to be a luck based stat) except by the purchase of cores (which we should be able to upgrade as well e.g. level 1 primary mastery =4% increase, level 2 primary mastery =5% increase and goes up to level 3) also, make the base chance to critical on rage like 1% you already ignore half of their defence, so why need another 45% of 45%... really you only get like 67% total
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