goldslayer1
Member
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quote:
How in the heck does a guaranteed 15 wins make it more competitive if everyone one can get these wins? even in delta i lost to some NPCs due to bad luck. so i wouldn't call it guaranteed. quote:
Exactly, the PvP is the main concern so why the heck do we have to "improve" PvE? To make players continue with the game PvP need to be fixed, 15 free wins per hour is nothing that will change to activity on ED. 15 NPCs battles per hour will most definitely increase activity. did u not notice how people piled up before the begining of every hour by the usual farm-able NPCs? on weekends at world 7 mechas people used to pile up, easily 40-50 players right before reset in a single room. also yes PvE does need improvement, or did u forget its part of the storyline? if NPCs weren't here, there wouldn't be a storyline would there? quote:
So we cant fix the PvP, why not handle away 15 free wins per hour to make it all alright, is that what you mean? no, its a way for ED to retain some players from leaving due to their terrible balance that it has now. quote:
Also you can't talk about Npc wins as if everybody did them. I for one loathed NPC battles and tried to avoid them as much as possible unless a mission required me to fight them. this is why NPCs were optional. what xendran is suggesting is that NPCs be made more difficult, and can only be of ur level. same suggestion i made, that u cant challenge NPCs of lower levels, because i dont remember anyone challenging titan/nightwraith hourly. making NPCs of ur same level bring it to be on par with players or even more, would be good because it will allow players to fight the NPCs and have the same difficulty if not more, than players. if paying players want to play NPCs like before, then why is it an issue? ED is already having problem with balance and is losing old veteran players. for the competitive purposes, the wins should still count on the regular daily boards and faction boards.
< Message edited by goldslayer1 -- 5/19/2013 13:30:49 >
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