Home  | Login  | Register  | Help  | Play 

Balance to Juggs

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Balance to Juggs
Page 1 of 212>
Forum Login
Message << Older Topic   Newer Topic >>
5/22/2013 21:23:00   
.Libby.
Member
 

Higher level juggers like around 30 is when it gets hard to jug. For example level 35 juggers has to take on 2x 29 making it nearly impossible to win. Therefore jugs should be boost.
If one of these things on my list happens I believe jugs would get a fair chance at winning.

Jugs should get (Suggestion for balance):

1. Percent HP/EP boost when jugging (only)
2. Gain HP/EP per round or every other round
3. Fix level cap for jugs (Ex. 35 vs 27&27 tops)
4. Gain HP/EP when a opponent is kill for jugs
5. Better rage rate (I only rage 1 time in a jug battle)
6. Jugs always go first
7. Percent Defense/Resistance boost when jugging (only)
8. Every attack a jug makes has a 3% stun chance
9. A percent damage boost for jugging (only)

Should only apply to higher level jugs.

Please comment as you like.

< Message edited by .Libby. -- 5/22/2013 21:24:49 >
Post #: 1
5/22/2013 21:28:02   
Mother1
Member

But what about lower level jugs who from what I am hearing are clobbering their opponents with little to no opposition? This would overpower them. Also Jug mode is suppose to be a hard battle mode not an easy one that give out almost grantee wins like NPC in delta used to.
Epic  Post #: 2
5/22/2013 21:33:11   
.Libby.
Member
 

Should only apply to higher level jugs where the difficulty really is.
Low level jugs are really easy to play therefore they don't need the boost.
I know it is suppose to be a challenge, but it has also become impossible for a 35 to win jug battles.

< Message edited by .Libby. -- 5/22/2013 21:34:06 >
Post #: 3
5/22/2013 21:35:26   
Noobatron x3000
Member

I'll tell you earlier today i was my low level alt level 16 ended up against a jugger cannot remember his level mid- back end 20s. My build is more then decent fr the level and shockingly my partners wasn't that bad either . Fact is he had enough defense and hp with the level advantage and his weapons base damage being way up the minute he emped us it was pretty much game over . Buffing juggers is a bad idea without making it optional. Plus i don't buy into this with level 35s having a hard time 80% of the time when i jugg on my 35 at least one of my opponents is clueless usually both why i don't play the mode far to easy and encourages people to quit therefore killing the game . AGAIN juggs should not be buffed without it being optional on whether you face them or not.

< Message edited by Noobatron x3000 -- 5/22/2013 21:39:02 >
Post #: 4
5/22/2013 21:39:00   
goldslayer1
Member

my suggestions for changing juggernaut is to change that match making system.
one that is better, more stable, more balanced and more reliable.

but that match making system also requires a balanced stat system (balanced in every aspect, meaning balance to take levels into accounts) to be functional.
AQW Epic  Post #: 5
5/22/2013 21:39:27   
Ranloth
Banned


Band-aid fix isn't needed. If you're looking to fix something, do it once and for all. Boost higher level players and leave lower levels alone? That's fair. And another patch as the level cap raises? Why not just take time fixing it and do it properly?
AQ Epic  Post #: 6
5/22/2013 21:39:33   
Mother1
Member

@ Noobatron

Make jug optional would destroy the mode period sad to say. There was hardly enough players back in delta when they added Juggernaut to factions. (big mistake on their part since it drastically increased the number of jug players)

Plus with the way Jug mode started no one would push the Jug challenge button and anyone who brought this card wouldn't be happy.
Epic  Post #: 7
5/22/2013 21:42:54   
Noobatron x3000
Member

^ Well i think the devs in that case if anyone complained about jugger being removed should make it for them so if they click 1v1 they can randomly be thrown into a 1v1 with armour hazard if they lose they get a loss.
Post #: 8
5/22/2013 21:44:05   
goldslayer1
Member

quote:

Band-aid fix isn't needed. If you're looking to fix something, do it once and for all. Boost higher level players and leave lower levels alone? That's fair. And another patch as the level cap raises? Why not just take time fixing it and do it properly?

this is why we need a balanced stat system which stays consistent across all levels along with a match making system that works based on that balance.
AQW Epic  Post #: 9
5/22/2013 21:48:05   
Mother1
Member

@ noobatron

Unlike 1 vs 1 and 2 vs 2 they would have a right to complain. Plenty of people spent real money to get the gold skull card to be able to play this mode, and those who brought the silver skull card spend time earning 20K credits to get this item. If it was a free battle mode that is one thing but you had to pay to play this mode be it time or money.
Epic  Post #: 10
5/22/2013 21:48:19   
Ranloth
Banned


It shouldn't be as hard. They have formula which works out by how much damage and stats raise per level (weapons and your own) so all it takes is finding an efficient formula that could give fair match-ups and no OP or UP partners (excluding under-equipped players or non-upgraded, this is something Devs cannot control, really).

I could doubt working it out in such way due to diminishing returns that higher level players will suffer from and lower not so much. Furthermore, stat diminishing is adjusted (or rather was quite a fair amount of times) which could provide inconsistency when adjusted again. But it'd be still better than what we have now.
AQ Epic  Post #: 11
5/22/2013 21:55:06   
Noobatron x3000
Member

quote:


Unlike 1 vs 1 and 2 vs 2 they would have a right to complain. Plenty of people spent real money to get the gold skull card to be able to play this mode, and those who brought the silver skull card spend time earning 20K credits to get this item. If it was a free battle mode that is one thing but you had to pay to play this mode be it time or money.


And i bet if they did a poll in game you would find a lot of players just flat out not playing 2v2 when they reach a certain level or just quitting the game . Loosing them revenue . So given the choice between the 2 upset all my new customers sending them into battles they never wanted to enter with the dds stacked against them . Or let the guys after some free wins on the cannon fodder "lol builds" they're almost guaranteed to face in jugger get a little upset they may have to do some actual work for their record and may actually get some respect from other 35s who know the score with jugger i know which I'd choose.
Post #: 12
5/22/2013 21:58:19   
goldslayer1
Member

quote:

It shouldn't be as hard. They have formula which works out by how much damage and stats raise per level (weapons and your own) so all it takes is finding an efficient formula that could give fair match-ups and no OP or UP partners (excluding under-equipped players or non-upgraded, this is something Devs cannot control, really).

thats no formula, the current one is 6-10 levels lower.
whether ur level 20 or level 35.

quote:

I could doubt working it out in such way due to diminishing returns that higher level players will suffer from and lower not so much. Furthermore, stat diminishing is adjusted (or rather was quite a fair amount of times) which could provide inconsistency when adjusted again. But it'd be still better than what we have now.

diminishing returns wouldn't be needed if their stat system was balanced. so there shouldn't be any drawbacks like these for higher level players.
AQW Epic  Post #: 13
5/22/2013 22:05:19   
Ranloth
Banned


I wasn't talking about the difference in Juggernaut but the amount of stats and damage you get per level up, and the levels at which you get either of them or both. I was talking about the idea of working out total stats for the level (fully upgraded), and matching up 2 players with total amount of stats a bit higher than yours - including damage - to give them an edge and make Juggernaut a bit more difficult than 1v1 and 2v2 - as it's meant to be.

Basically, I was linking it to the idea of yours. <.<
AQ Epic  Post #: 14
5/22/2013 22:09:14   
goldslayer1
Member

@trans
i understand what u mean.
and that is the idea, to have the jugger's enemies (we seriously need a new name for them) be stronger than the jugger by a certain %

by having a % the differential be in %s instead of levels, u get a more stable battlemode accross all levels.
AQW Epic  Post #: 15
5/22/2013 22:14:41   
Mother1
Member

@ goldslayer1

Sheep will do since they are getting led into Jug mode without their consent.
Epic  Post #: 16
5/22/2013 23:08:58   
.Libby.
Member
 

Personally I just want a fixed up level cap.


35: 8-10 levels lower
34: 7-10 levels lower
33: 7-10 levels lower
32: 7-10 levels lower
20-31: 6-10 levels lower
Post #: 17
5/22/2013 23:25:09   
Noobatron x3000
Member

no 25 -27 will click 2v2 or i suppose no 25-27 that isn't cannon fodder will . If that happens so your waiting times will go up and you'll get bored of your free wins eventually. I mean they're comes a time in every gamers life when they have to stop killing the cannon fodder. And go earn themselves some credibility as a pro in a mode that requires some skill to get a decent win % in . And don't tell me omega changed the balance at the level cap in juggernaut still ridiculously easy i managed over 200 fights at 96% omega on my 35. Anyone that wants it any easier wants free wins . Lets face it most of the time killing oz requires more skill then winning in juggernaut.
Post #: 18
5/23/2013 4:29:08   
kosmo
Member
 

How you did 200 jugg wins with 96%?When in Omega exactly?With what build?Wich day of the week?It looks kinda hard to me...explain
Epic  Post #: 19
5/23/2013 6:11:17   
Khalix
Member

The top juggernauts do not require such a buff because they have confidence in their build.

Now, Omega gave free players a wonderful opportunity to get even. Everyone has just the same number of stat points and the only real difference between characters are cores. If you need a buff that badly, I suggest you ask for a build first- Then try again.

The forums aren't outlets for being terrible.
Epic  Post #: 20
5/23/2013 6:24:49   
kosmo
Member
 

They do need a buff compared to low levels because in this mode low lvls gets the biggest advantage, more than in 1v1, more than in 2v2, more than ever.
Epic  Post #: 21
5/23/2013 21:12:28   
toopygoo
Member

low levels have a lower difference, but they only win more cause because build copying is a loittle less frequent at lower levels.
by the time you are 35, and you 24-29, most of them have a build like support, dex, tech, something worked out. you win less mainly because you are against more experienced players, which i think does not need a buff.
just cause the stat difference RATIO is smaller, doesnt mean that the stats themselves are lower in comparison. the difference itself, is still the same.
AQW Epic  Post #: 22
5/23/2013 21:28:35   
CodexC
Member

How about this, add the options for boosting juggernaut as players level up
Like this

level 25 - Juggs get 5% Dmg (Buyable)
level 28 - Juggs get 2hp heal every turn (Buyable)
level 29 - Juggs get a weak hybrid armor +1 to def and resis (Buyable)

Now here the rub, you can only use 1 or 2 in every battle and you can put a fee on each time u use it.
25 credits per use? Level 25 juggs can't use or buy a boost avaliable to a higher level jugg. This will give more options to juggs of higher level.

Nothing here is fixed just examples of how it could work
Epic  Post #: 23
5/24/2013 21:19:17   
.Libby.
Member
 

I just got crit-ed 8 times in one jug battle for these 2 newbies to kill me. Its like they gain more rage when they crit me and when I crit I gain no rage.
I don't understand this. Crit-ing was enough and when they crit they rage so quick, that got me mad. Ugh this is annoying.
Post #: 24
5/26/2013 6:20:14   
toopygoo
Member

i do have a rage problem as well... i have 25% more rage gain then they do, i take more damage then they do, yet i still dont gain rage at a similar rate as them...
when they rage, im still below half. its annoying i must admit...
AQW Epic  Post #: 25
Page:   [1] 2   next >   >>
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Balance to Juggs
Page 1 of 212>
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition