Ranloth
Banned
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Only because you're Lvl 30, that doesn't mean you shouldn't be able to beat Lvl 35s. You mention giving them a hard time and occasionally winning, which is intended when facing higher level players. Now, you stand a chance. TMs with Assimilation + Reroute > Mercs with HA and Static Smash. By far. Why? No rage gain, no damage, blockable effect, and no burst damage skills that Casters have whilst abusing Tech. Assimilation has fixed numbers and raises a bit with Strength, whilst Smash is dependant on that Strength and Dex even so you do connect. In addition, this is just a stronger but weaker version of Assimilation. It drains much faster but returns 75% of it instead of 100%. Energy is finite unless you have Reroute, so 2 uses of Smash with moderate Strength and mid-Level Smash should drain their Energy - assuming it connects - so what then? It's useless but Mercs cannot stall the battle as well as TMs do due to lack of Reroute. HA is ignored on rage and crits so the longer the battle, the more rage attacks will occur thus setting Mercs at a disadvantage. In fact, it's inferior to Assimilation. It only drains it in higher amounts, that's all. Lastly, EMP drains as much Energy with good Tech (60-80) at Lvl 3 perhaps. Yes, it does cost EP to use but it's very low and it's unblockable. Not mentioning Tier 1/2 and not needing Claws to use it, unlike Static Smash which requires a Maul to use. Mercenaries cannot really loop that Energy nor have much to spend it on since the skills require good amount of Strength or Tech (and Dex for blockable skills) to be strong as well as decent level of the skill, unlike Bolt which is still powerful at low level but more balanced after the recent nerf.
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