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RE: Static Smash

 
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5/25/2013 4:22:31   
Xendran
Member

quote:

Never seen this happen in the same battle in my life. How often do I see support Mercenaries with a Club? Hmm... Let me think... Maybe twice! It's also rare to even see a Support Mercenary use Blood Commander.


Might have something to do with the fact that the skill isn't even a day old.

NOTE: I'm actually fine with leaving static smash the way it is for a while. There's no real hope of true balance being achieved, and mercs have been pretty weak for a while.
NOTE 2: Just because the skill itself is OP does not make the class as a whole OP.

< Message edited by Xendran -- 5/25/2013 4:24:38 >
AQ DF Epic  Post #: 26
5/25/2013 4:37:41   
NDB
Member

quote:

NOTE 2: Just because the skill itself is OP does not make the class as a whole OP.

Agreed.
Epic  Post #: 27
5/25/2013 4:48:11   
Scyze
Member

@Xendran,
Read the post carefully next time.
quote:

Huge aux damage
Huge multi damage
Huge crit rate
Blood Commander for HP regain and high regular damage
Static Smash for massively buffed EP regain on a support build
I included the whole 5 lines. If you didn't mean use all of those Skills at the same time, I misunderstood you.

quote:

NOTE 2: Just because the skill itself is OP does not make the class as a whole OP.
Before the Skill came, I didn't perform as good as I currently am. I'm happy that Mercenaries got a buff which is actually helpful. Nope, I do not spam stats.
AQ DF MQ AQW Epic  Post #: 28
5/25/2013 8:05:27   
Ranloth
Banned


Did you account for the crap defence of Support builds and Static Smash working off Strength? Use BC to boost and then Smash, that's two turns of no damage or whatsoever whilst their defences lag behind greatly. These two turns are valuable since your opponent will catch up in damage whilst you lag behind - not even the HP regeneration will help you.
AQ Epic  Post #: 29
5/25/2013 8:42:45   
kosmo
Member
 

the moove is rlly good, but it has been give to mercs which obiusly needed a buff since ages.
maybe its gonna be nerfed, but i guess its gonna be a slight nerf, whatever now mercs are surely more balanced than before.
Epic  Post #: 30
5/25/2013 14:03:09   
ED Divine Darkness
Member

merc isnt good at all since he nerf on hybrid. static smash is agood move but isnt needed because at the start, mercs were made for tanking. they shud bring back atom smasher and change hybrid to how it used to be- you could switch armour. if they do this they shud also nerf it to ten resistance/defence. I dont agree with this new static smash idea.
AQ AQW Epic  Post #: 31
5/25/2013 14:20:46   
ale6300
Member

@ED Divine Darkness with the old Hybrid armor merc will become more underpowered.
DF AQW Epic  Post #: 32
5/25/2013 15:07:01   
EpicIsEpic
Member

The skill is op... Waiting for a nerf...
Post #: 33
5/25/2013 15:16:17   
  Exploding Penguin
Moderator


I agree that it's OP. It easily takes a little less than double assimilation and only has a 3-turn cooldown.
Epic  Post #: 34
5/25/2013 15:19:39   
Necromantres
Member

quote:

mercs were made for tanking


Tactical merc were made for that...

As you can see and from skill merc are kind of a class which is supposed to do damage
Epic  Post #: 35
5/25/2013 15:22:24   
Xendran
Member

In regards to mercs tanking, i think they should be HP tanks, not def/res tanks.
AQ DF Epic  Post #: 36
5/25/2013 15:23:22   
  Exploding Penguin
Moderator


Necromantres is right. Merc is not meant as a tank class, it's meant as an offensive-based class. That's why majority of their skills are based off of dealing damage (double strike, field commander, intimidate deals damage while debuffing, bunker, artillery strike, zerker, maul, surgical, adrenaline increases rage gain). Pretty much the entire merc skill tree is based off of offense, except for field medic, static smash, and hybrid armor.
Epic  Post #: 37
5/25/2013 15:35:55   
ur going to fail
Member

Berzerker is 'OP' compared to bludgeon/mass

Bunker Buster is better than plasma cannon

Blood Commander is a very OP skill on its own

All these skills put together couldn't balance the merc class. Now static smash is completely brand freaking new, give it some time... Tbh honest people are only complaining cuz now merc is an actual opponent caster TMs ran over merc's now we stand a chance, I'm assuing most ppl saying it needs a nerf aren't even a merc.
Epic  Post #: 38
5/25/2013 15:46:10   
Theclown
Member

its not op youre just saying that because youre class isnt op anymore now you complain so youre class gets his advantage again.
Epic  Post #: 39
5/26/2013 6:37:42   
toopygoo
Member

mage assimil caster builds are still possible ( i have one), so mages, you can just settle down. youre still OP in general. not just one skill.
i think this new skill was overdue. mercs are the one of the 2 classes that previously had no way of regaining energy other than regenerator core. this made jugging with them close to useless.
any low level pair could drain your turn in the first 2 turns leaving you dry and skill-less for the last 5.
now this puts pressure on them, because we can regain ours while they lose more of theirs. the best thing about this skill is that is is % based (which i recommended for assim a while back), and that it cannot do damage on the opposition at all. i think there should be a consistent energy cost with though (ranging from 1-3 through ten levels) just so it can be put out of battle,like almost anything else and end a potential looper build. something similar should be done to assimilation however mages have reroute so that's not too helpful there.
AQW Epic  Post #: 40
5/26/2013 6:41:01   
The Incredible Hulk
Banned

 

I've never seen trizz complaining like this

Edit:
Going to go on my alt to see how OP it is.

< Message edited by The Incredible Hulk -- 5/26/2013 6:44:29 >


_____________________________


Epic  Post #: 41
5/26/2013 6:45:23   
Ranloth
Banned


Static Smash returns 75% of EP drained to you, so 40 EP drain means you'll get 30 EP back. It does sound like a lot but what build can get as high and at what cost? Near max skill? High Strength and mid-level Smash? EMP drains that at Lvl 1-3 at very small EP cost but they have no EP return, whilst Mercs were UP in general and the Energy cannot be used freely since it costs a lot to use skills (cheapest offensive is 15 EP - Lvl 1 Double Strike). Not mentioning it doesn't give rage, deals no damage and perhaps screws one's strategy. Only Mercs need it since they have HA and Intimidate which aren't as helpful (HA ignored on rage/crits anyway) and no passive HP/EP drain doesn't give them as much of an advantage as Assimilation does with Reroute.
AQ Epic  Post #: 42
5/26/2013 6:50:38   
Necromantres
Member

Merc were up so many times...killed by a level 3 emp, many build destroyed, let us have revenge at least for a week...that's why i changed to mage...Give em hell like they gaved it to you...and as for the skill maybe the % need adjusted as a caster i got defeated by a mid level skill because i can't get that energy in 3 turn back but nothing more
Epic  Post #: 43
5/26/2013 6:57:16   
The Incredible Hulk
Banned

 

There should be energy required for using it. I would say to level the energy required with atom smash but abit lower. So say atom smash has 6 energy to use, make it 4 energy to use. Don't make static smash UP like Static charge....... Your just going to ruin mercenary again.

Just put an energy required for using it.
Epic  Post #: 44
5/26/2013 6:59:05   
Ranloth
Banned


But Mercs cannot do a lot with that Energy. 15 EP for Lvl 1 Double Strike and the damage boost is very little when you do the math. You need skills at a decent level do deal a good amount of damage. It deals no damage (Smash) and doesn't give you Rage. Meanwhile, likes of Casters have Reroute which is stronger than HA (look at how they work) and Lvl 3 Bolt (17 EP, was it?) can deal much more damage than you can with the same amount of Energy as a Mercenary.

Not mentioning the effect is lowered on block. Unlike Assimilation.
AQ Epic  Post #: 45
5/26/2013 8:25:26   
Cookielord12
Member

Yep, it's definitely OP. My level 30 alt is consistently giving 35s a hard game and occasionally beating them.
AQ DF AQW Epic  Post #: 46
5/26/2013 8:38:12   
The Incredible Hulk
Banned

 

I agree with trans, you can't really do much with a regain or x amount. And if it blocks you only get 3 energy back/ So it isn't like assimilation.

Plus if someone has no energy then you really cannot regain at all. Just leave it as it is.

If you look at lbs, not many mercs are on it anyways which means its not OP. I've check most of the characters from jugg/2v2/1v1 and I've only seen 8/45 mercs so far
Epic  Post #: 47
5/26/2013 8:54:02   
TRizZzCENTRINO
Member

@above LBs doesn't tell if a class is overpowered or not it just tells you their win rate, so you cannot base it off the leaderboards.

< Message edited by TRizZzCENTRINO -- 5/26/2013 8:56:52 >
MQ AQW Epic  Post #: 48
5/26/2013 9:00:45   
Silver Sky Magician
Member


I think that as a skill, it is definitely OP, but one has to look at how it functions in conjunction with the class as a whole. For instance, Assimilation by itself isn't OP, but once it's coupled with Reroute, it's ridiculously so. Conversely, Static Smash doesn't synergize that well with the other merc skills, and hence mercs aren't overpowered. Contrary to what many here are claiming, whether or not a class is OP due to a skill does affect whether the skill needs to be changed. Furthermore, the skill doesn't seem to be 'OP' in the sense that it is mandatory for a high-performing Merc build. The skill itself is very new, though, so further observation and data collection is needed.

I would also like to note that LBs are not an indication of how well a certain class is performing. LBs are rather an indication of personal effort and particular builds' efficacy in gaining kills. Energy-draining skills, like Static Smash, are more strategic and lend themselves more to high-percentage, tactical builds rather than the 3-turn builds that crowd out the LBs.
Post #: 49
5/26/2013 9:02:35   
Ranloth
Banned


Only because you're Lvl 30, that doesn't mean you shouldn't be able to beat Lvl 35s. You mention giving them a hard time and occasionally winning, which is intended when facing higher level players. Now, you stand a chance.

TMs with Assimilation + Reroute > Mercs with HA and Static Smash. By far. Why? No rage gain, no damage, blockable effect, and no burst damage skills that Casters have whilst abusing Tech. Assimilation has fixed numbers and raises a bit with Strength, whilst Smash is dependant on that Strength and Dex even so you do connect.

In addition, this is just a stronger but weaker version of Assimilation. It drains much faster but returns 75% of it instead of 100%. Energy is finite unless you have Reroute, so 2 uses of Smash with moderate Strength and mid-Level Smash should drain their Energy - assuming it connects - so what then? It's useless but Mercs cannot stall the battle as well as TMs do due to lack of Reroute. HA is ignored on rage and crits so the longer the battle, the more rage attacks will occur thus setting Mercs at a disadvantage. In fact, it's inferior to Assimilation. It only drains it in higher amounts, that's all.

Lastly, EMP drains as much Energy with good Tech (60-80) at Lvl 3 perhaps. Yes, it does cost EP to use but it's very low and it's unblockable. Not mentioning Tier 1/2 and not needing Claws to use it, unlike Static Smash which requires a Maul to use. Mercenaries cannot really loop that Energy nor have much to spend it on since the skills require good amount of Strength or Tech (and Dex for blockable skills) to be strong as well as decent level of the skill, unlike Bolt which is still powerful at low level but more balanced after the recent nerf.
AQ Epic  Post #: 50
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