Warmaker04
Member
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quote:
What if I don't want to give it to them? And perhaps 50% so it's still equal rather than giving the skill a boost to 130-170% of what it is now, that'd be overshot. It's useful in 1v1 too, players don't use it since different forms of abuse or better builds are out there. As my 3rd is a Merc, I use BC on the first or second turn in battle since I will rely on weapon damage only until I can rage my Bunker (or if Rage drained, just attack with weapons, probably). Lmfao bloodpact. As i see the topic , you always have a ready answer after a player posted. Agreed with trans. What if i dont want to use it on 2 targets instead 1? Yeah big difference. on 1 target you do 100% damage , When you hit 2 targets you do 85% Seriously , some times to kill a person, it need 100% damage not 85%. . + Blood commander already have higher advantage than field commander. if you use blood commander , you can heal your self , when you do damage , but with field commander u cant. Isnt that enough? Thats already too OP . and adding multi targets will just ruin the skill. It is good as it is now, why you want to destroy ir? commanders are fine just as they are now. Just because you want a 85% damage to 2 targets with this skill, doesnt mean everybody wants it. Most of people will want to do the full damage ( 100 % ) in 2vs2 on 1 opponent.. Azrael guns will force 2 players to strike , which is too OP. - your idea will just never happen
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