DeathGuard
Member
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I got a new idea for Ice Legendaries: Frozen Heal: Converts the total amount of defense divided by two to HP. Cost of the card: 3 Ice Lets take in mind energy cost, we have 2k defense and it is converted to 1k hp, to cast 2k defense are 12 Ice, plus cost of the card, lets say 3: 15 energy to heal 1k. It isn't OP rather seems like risky, but since sometimes pure defense cards are drawn, hp> defense in those cases. So what are your thoughts? Also Freeze card amount of stuns should be changed from 2 to 1 since it is too strong, rather nerf the amount of turns stunned or make it cost more.
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