Mother1
Member
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@ beastmo At the expense of having obsolete gear due to leveling up to earning those credits. It was a problem for them, as many of them were unprepared and all the other phases catered to varium players. If you could get varium you were good, if you couldn't you were a punching bag. Now Non varium players have a better source of credits thanks to the staff and they aren't going to take that away from them just because a few older players want easy NPC wins back in the hopes that they will come back. Here is a piece of the old design notes quote:
NPCs will not give experience after level 5. This will allow new players to be eased into the battle system, but afterwards we want the focus to be on PvP. This also allows leveling players to get credits without continuing to level if they feel like they are falling behind. As shown in the bold they did this for the New players and this is for everyone else who wants them back quote:
Today we wanted to go over some changes to how NPC fights will work in Omega. We want NPCs to fill the purposes of: 1) training or testing builds 2) gaining credits 3) furthering missions and the storyline They currently fill some other purposes that we want to move away from, including padding battle records, faction farming, and leveling. This means the staff doesn't want people using NPC to pad their records which is what most of the people who want NPC back. So what the staff wants is this. They want players to be able to have a source of credits to power up their gear, and they don't want people padding their records with NPC wins. Last i checked the staff word is final so if even if you could convince every person on epic duel to go along with this (which we know will never happen) The staff will never do it since they aren't looking out for the people who want to pad their wins up with NPC battles at the expense of newer player it is the other way around.
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