toopygoo
Member
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i think tanks already generally have that decreased damage to balance them out. in this omega stage, crits can freely be removed and leave rage only for those high support builds. Crits just give random rage to those builds anyways, and they can build it up in 2-3 turns without problems. back in the early stage, this was added to decrease low level battle lengths, and because Varium had huge stat advantages, to give the non-varium builds a chance too. currently, only levels have minor stat advantage, so tank builds are generally futile anyways, because they will lose to quick kill build 9/10 because of criticals. i dont want to complain, i've over that stage, however, i do see criticals as something that gives support more unnecessary advantage. they get: first strike, high rage, high aux, high skills, and high crit rate? thats excessive, especially because they already have high damage. other stats only give the advantage of high gun/strike success rate, and high block/deflect rate. strength gives nothing at all, except increases very few skills.
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