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RE: So,no more fights?

 
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6/16/2013 10:24:17   
cobra123123
Member
 

Guys the reason why it takes so long to find a fight is because now that the war is here YOU ARE ONLY ABLE TO FIGHT PEOPLE IN THE OPPOSITE ALIGNMENT. So exiles and only fight legions and legions can only fight exiles. In my opinion it is the stupidest thing this game has ever done
AQ DF MQ AQW Epic  Post #: 51
6/16/2013 10:35:29   
Khalix
Member

Let's have a real life comparison.

---

"Hey, Jeffrey, it looks like the enemy's retreating. I'm bored. Can I shoot you?"

*Poker face*

*... :D?*
Epic  Post #: 52
6/16/2013 10:43:10   
Striker44
Member

Is really borringgg to get a fight, maybe like was in infernal war send an NPC to fight instead
Post #: 53
6/16/2013 10:58:05   
Khalix
Member

All we need now are some veterans saying: "Kids these days, rushing off to war so quickly"
Epic  Post #: 54
6/16/2013 14:10:20   
spinutto
Member

More like, how many slips like this till the devs start asking to AE more staff to actually handle this game?
AQ AQW Epic  Post #: 55
6/16/2013 14:20:51   
kosmo
Member
 

i dont agree whit u guys , i really like this change, im sure this will make the war alot better because its not anymore just a matter of wins, a loss on one side will mean a win on the other, so winning a good % of ur battles its gonna be better than doing alot of wins whit a low rate.
the battles doesnt need all that time to start in 1v1, but in 2v2 its way different, so i suggest to intruduce random npc in battle like in the infernal war, it could be a legion soldier on one side and a exile soldier on the other.


< Message edited by kosmo -- 6/16/2013 14:21:44 >
Epic  Post #: 56
6/16/2013 14:35:31   
ValkyrieKnight
Member

quote:

ReinVI

meh to many people join the exile.. being a rebels overrated ;P
AQW Epic  Post #: 57
6/16/2013 14:52:59   
ReinVI
Member

I got it! quit complaining! I know that's asking a lot from some of you but complaining without actually trying to come up with a fix is useless and a waste of breath/ space
seriously.. just stop >.> I know it's rough that you might actually have to wait an extra 2-3 minutes ( oh my god! so longgg *rolls eyes* ) but yeah..

on the note of fixing the problem just set up a timer and after i dunno.. 3-4 minutes if a players not found get thrown into the game with a bot replacing the missing player .. this would work fairly well in 1v1 I would think ( don't make it count for 1v1 wins though given well it's an npc etc etc but make it not count towards the 100 bot daily limit either ) pretty much.. just insert placebo characters into fights that do not obtain enough players to start.. even in 2v2 there's the upside that at least the bots won't disconnect on you...

I think people need to quit belly aching over a few extra minutes of 'down time' between fights ... just because you can't spam the 1v1 button as efficiently as you could before hand doesn't mean the change is a bad one. Sure it needs some fine tuning, a few tweaks and a little dab of refinement but all in all it's a good idea and a good update. Seriously I know I've done my fair share of complaining but jeeze if you don't have the patience to wait an extra minute or two for a fight then you need to seriously work on your patience. And It's not like it cripples your income the only time slowness of match-making effects that is power hour which is 2 1 hour times a day where you barely making any more money...

< Message edited by TankMage -- 6/16/2013 21:34:23 >
Epic  Post #: 58
6/16/2013 15:13:42   
Mysterion.
Member

quote:

without actually trying to come up with a fix is useless and a waste of breath/ space

Dismiss the game-breaking change and everything is solved.

I generally am not a complainer and do not take part in such discussions, but this, this change is just too ridicoulos for words to describe.
I really wonder what was going on in their heads with this change.


< Message edited by Mysterion. -- 6/16/2013 15:15:27 >
Epic  Post #: 59
6/16/2013 17:44:47   
Blaze The Aion Ender
Member

Cobra, we understand that very well, read the other posts first
As for my input on this; terrible idea
We don't have 20k players on like some games, we have 1k on a server MAX
We don't have the playerbase to support this idea
AQ DF MQ AQW Epic  Post #: 60
6/16/2013 17:44:47   
The Incredible Hulk
Banned

 

quote:

this was the biggest mistake they have made in the game all we have is two fight the same players now over and over again getting very boreing


What was the use of legion and exile weapons then?
Epic  Post #: 61
6/16/2013 18:04:35   
kosmo
Member
 

those weps are usefull as an unblokable attack

< Message edited by kosmo -- 6/16/2013 21:11:01 >
Epic  Post #: 62
6/16/2013 18:29:32   
Mother1
Member

@ mysterion

Agreed 100%. This should have been done during the very first war they made (The frostland war for those who don't know) If they had did this then, many people who wanted to compete it in at the time could have, not to mention there was a bigger population of players back then and we wouldn't be feeling the burn of this situation right now or complaining about it.
Epic  Post #: 63
6/16/2013 18:32:25   
sky222
Member

To be a meteor shower core that had a 2 dmg bonus 50% of the time
AQ DF AQW Epic  Post #: 64
6/16/2013 18:47:17   
ReinVI
Member

2 damage on a once per battle attack of the opposite damage style your primary is.. what the hell is such a big deal about that thing being in constant effect now? it's two damage jeeze.. plus remember the weapon itself does 1 less damage than a sword of the same level while also having less stats so it balances out to the special really only being +1 damage compared to the consistency of the damage from a sword ( every attack is +1 damage more than a class primary ) it's a balanced weapon / special just seriously it's not some game breaking ability of super awesomeness.
Epic  Post #: 65
6/16/2013 19:01:00   
Mother1
Member

@ reinvi

this is a PVP game mainly and anything that make matches harder to find is like clogging up a artery to the heart. In this case several were clogged up.
Epic  Post #: 66
6/16/2013 19:21:41   
xGreen Warriorx
Member

quote:

IS anyone else having a hard time finding a battle?

I'm finding battles fast on my lvl 23, even though I'm doing 2v2.

< Message edited by xGreen Warriorx -- 6/16/2013 19:22:58 >
AQW Epic  Post #: 67
6/16/2013 19:28:06   
Lord Barrius
Member
 

I would recommend some patience.

Locking, as I don't see anything resembling productive discussion ongoing in here, and some of the posts suggest to me that this thread's only going to get worse.

Not to mention, there's already a thread about this, which makes it a duplicate topic.

< Message edited by Lord Barrius -- 6/16/2013 19:31:20 >
Post #: 68
6/16/2013 20:04:05   
Kd
Member

The fact is that there are simply not enough players to implement a solely legion vs exile system. The drawback is long waiting times which leads to less playing, frustration, and ultimately less money (let's face it; the infernal war was incredibly profitable due to its ideal time and overall scale and that's hopefully going to be the same for the dread war, so the devs should consider this). The upside to the current system is that it ensures equality in terms of total fights between the two sides. But is this really a good thing? I would argue not. The system ensures that the faction with the best percentage will win the war and therefore the advantage falls on the alignment with the most varium/certain promo characters. If epicduel is really about equality and varium is really only a shortcut now why is this the case? The solution is to place the focus of the war primarily on faction versus faction and secondarily on exile versus legion. This would mean fighting people of the same alignment, but not of your own faction, and would therefore reduce waiting times drastically. Yes, you would have to be in a faction to fight in the war, but this was the case in the infernal war, was it not? This would also shift the advantage away from the side with the more varium players who can achieve higher percents onto the side that plays more. In this system non varium players are less isolated and the side that actually puts in the most effort will win, and shouldn't that be the goal? Correct me if I'm wrong there. Now you could stop there, but why not go further and place emphasis on factions versus factions as well? In the DN's NW posted that the devs "have always believed that Factions would be the driving purpose for playing epicduel." Why is the focus on alignments in this war if this is the goal and the only time that alignment has a large impact on the game is during war? We don't seem to know exactly how this war is going to work, but it seems as if areas will be controlled by alignments. Why not make it faction controlled IN ADDITION? The idea is not to eliminate legion vs exile, its to add faction vs faction vs faction...etc. to fix key issues. Thoughts?
Epic  Post #: 69
6/16/2013 20:16:52   
Mother1
Member

The reason you had to be in a faction for the infernal war was because that was the only way for you to be on a side. They didn't have this new system out where you had to choose a side regardless of whether you were in a faction or not.

But there is a flaw with this as well. If we are going faction vs faction it will still be the faction with the most Varium items wins which IMO doesn't solve anything. I personally think they should only have this system for wars and when wars aren't active the old system comes into play.

This way the wars will be truly legion vs exile, and outside of war (when the masses aren't as active) we can still have our fights without worry of long waits.
Epic  Post #: 70
6/16/2013 20:24:14   
ND Mallet
Legendary AK!!!


Perhaps we could revamp the system for the war so you get a fight against a higher leveled NPC if you don't get a match in thirty seconds. Anywhere between three to five levels above should be fine. And if it's faction against faction, wouldn't that defeat the purpose of alignments? The side with more players would have the advantage clearly then.
AQ DF MQ AQW Epic  Post #: 71
6/16/2013 20:56:00   
TankMage
Member

Merged all the threads regarding the new Exile v Legion battle finding feature. Please stick to this topic if you wish to discuss these recent changes.
AQ Epic  Post #: 72
6/16/2013 21:09:13   
Kd
Member

Ah, i see where my post went.

Mother1: the flaw that you pointed out is less IMO than the one in the current system and here's why- In the suggested system certain factions will be able to achieve higher percentages but other factions will be able to do more fights (put in more effort) and could still win, though this isnt a possibility in the current system, its only percentage based.

ND Mallet: I quite like your NPC suggestion but what's to stop someone from going on the other server and just farming NPC's? Surely this can be fixed but I thought I'd point it out. To answer your question with a question: why can't both conflicts exist in tandem when they do in times of peace (no war)? This leads me to the next question: yes, the side with more players will have the advantage, but i'll point out that world domination is effected by the amount of players too and the winner changes. This is also why i suggested factions versus factions. 18 players versus 18 players.
Epic  Post #: 73
6/16/2013 21:11:20   
ReinVI
Member

Pros and cons of adding placebo NPC's into the fights

Pros~
*Battles will go out faster and be fought quicker
*could provide easier wins for less fortunate players that need credits etc etc
*would cause complaining to stop about the new battle system.. or at least a little of it
*Bot in 2v2 wont disconnect on you

Cons~
-Npcs being easy could lead to an unfair advantage to the side getting more bots ( say legion gets 1 bot win compared to exile getting 3 bot wins and them counting towards the war causes exile to gain an unfair lead etc etc )
-Balancing bots in 2v2 so players don't just focus fire on the real player then take out the "dumb bot' afterwards creating pretty much a really bad experience in general.
-Time and resources could be spent doing better things then sitting there coming up with this kind of idea and figuring out how to implement the timer etc etc.
-Beating bots in pvp would count towards peoples 100 day limits unless changed which if changed could possibly open up room for bugs involving the other bots.


and various other pros/cons but the cons are still to many in number to place these npcs into the fighting modes.
Epic  Post #: 74
6/16/2013 21:12:32   
Mother1
Member

@ ND mallet

That is what happened during the infernal war. People just went to an empty or near empty server to avoid fighting actual players and used NPC as punching bags the entire war. That is what would happen in this case if they did this.
Epic  Post #: 75
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