toopygoo
Member
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yes its about the wins i "could" get ill take one factor into consideration: crits this morning i got up nice and early to have a few games before school because servers are empty, games go fast, and generally other people just play poorly at this time... first 6 2v2 games, wanna take a stab at how much i lost due to crits? if you guessed 6, you're right! each one consisted of the others teams' regular attacks critting 4-5 times successfully, with different players each time. unless i found the first 10 people hacking, i do very much find this to be a problem with the percents they have in their RNG, because this should be occurring so frequently. i had a game against some with lower tech, dex and support (pure strength build) kill me in 3 turns in strikes, after i used intimidate on him.... just critted three times.... and do you want to know how much health they had left each time? less than 10. the game was supposed to be ours. we should have won those games in 1 turn, except they block/deflect, and then just crit the hell out of me. is this biased? probably. do i have a good reason to be mad here? yes.... that is 90 influence, 25 minutes, 48 EXP, 12 tokens, and 90 credits i lost, that were in my palm already so to speak. This is not even counting the 1v1 matches... thi build consistently puts out a 5:3 win:loss ratio... todays record: 4:8... and its against the same people i played and beat yesterday. nothing has changed except my luck... and if you say that we don't take into account the games this happens to us: i do... most people i play with, unless they crit the heck outta me first, i tend to apologize and express my hatred for crits even if they are my own. it is a luck factor that is unnecessary at this phase of the game, and if i cant win without luck, i don't want to win with it. if i cant win without luck, that means the other player knows something i dont, and is better than me and deserves to win.
< Message edited by toopygoo -- 6/18/2013 6:21:34 >
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