Mysterion.
Member
|
^ Poison grenade takes 42 damage. A normal Hazard would take around 32 damage. And, having high health isn't even countering.... @Mother1 quote:
Poison is used to combat tanks and this nerf would only buff tanks and will make it even harder to combat tanks. I'm not a Tank, yet find these builds OP, says enough doesn't it? The situation I described earlier makes their poison hit 42 at minimum, Mother1, at a low cost of 33 energy. Or, if they use the hazard it deals 32 damage, no energy cost at all. Do you realize how much ensured damage that is? All the class specials only deal 20 damage at minimum, these poison attacks deal 32 at minimum, unstoppable. These poison attacks are unstoppable once you healed yourself, no player actually got them to counter Tanks, they got it to counter either High health or just to get high damage, or even force them to heal early on.. quote:
(Which most people play as due to the current balance) Dunno which game you are playing, but all I see is TLMs with max Poison, high str-sup TMs and high STR-Smoke BHs nowadays. I rarely ever see a Tank in 1vs1...
|