Exploding Penguin
Moderator
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There is no such thing as anti-luck, there's only randomly generated numbers. Cores like aim assist and lucky strike simply increase the number range when deciding if a move gets deflected/blocked or not. I would only call the yeti a true counter to aim assist mainly because malfunction, high tech, and deflection shield are all luck-based as well, and merely increase the odds in your favor rather than truly giving you a real strategy on how to beat the opponent. Also, celtic cleaver should not be much more special or effective compared to the normal lucky strike core because pretty much ever existing promo core that isn't on bots so far has had a clone made with slightly weaker stats, except for massive strike which only adds a few damage per crit, and crits don't happen too often. By nerfing aim assist, it will discourage use of glass cannon builds which depend on it for wins and actually slightly reduce the amount of builds that are dependent on luck. As a last thought, if I were to consider some glass cannon not being deflected by me when I'm a TM tech caster with 130 tech as luck, then I could argue that deflection should would be an anti-luck core too. Using this logic, I could argue the same with ninja reflexes. If I "deserved" a block but didn't get one because the opponent was lucky, ninja reflexes would be an anti-luck core for me because it would counter their no-block luck.
< Message edited by Exploding Penguin -- 6/28/2013 17:21:33 >
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