Silver Sky Magician
Member
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@Exploding quote:
If something's wrong when a win is certain, then everyone is depending on luck to win one way or another, whether they're depending on it a lot or barely any. Note that luck not only includes crits/blocks/deflects, but also the fact that the RNG doesn't completely troll you and give you the lowest damage possible in the damage range on all your attacks. Also, if someone finds it reasonable to be deflected, then the opponent should find it reasonable/expected to deflect, whether he/she does or not. Basically, what I'm saying is that for the first point, everyone depends on luck, so everyone, whether they want it or not, depends on luck to win. Luck is not always the positive side, it could also play devil's advocate and a person would be "lucky" if they didn't get any low values in the damage range of their attacks. My second point is that if it's reasonable, then it should be expected. If it isn't reasonable for someone to get deflected with a 4% chance, then it isn't expected. However, it would be reasonable for someone to get deflected with a 30% chance after using 4 deflectables throughout the fight, and thus that would be expected. Even though I say it's expected, it doesn't necessarily mean that it should be depended upon because of its unpredictability. The last sentence is the key one. (though the others are valid and relevant too)I have furthermore illustrated through the stats above that if you do not use malfunction, you get an average of one deflection per four glass cannon mage battles, assuming they use two deflectable attacks (which is the norm). If they use three, then without malfunction, one should get an average of one deflection per three glass cannon mage battles. In other words, without malfunction (and assuming high tech), getting a deflection is reasonable, but should not be expected, let alone depended upon, given the significantly lower-than-50% rate of deflections. One should not equate a higher-than-average rate of deflections with a higher chance to deflect than not to deflect. Even with malf, just as you attempt to maximise deflection chance, it is utterly reasonable for the opponent to do everything to minimise deflection chance. If a malf-user makes deflections his main strategy against glass cannons, he should use the deflection core to negate aim assist. The premise of this entire thread is that that deflections are necessary, are to be depended upon in order to defeat glass cannons. Or at least, that was what I gathered, with the implication being that glass cannons are OP. Since you have categorically stated that glass cannons are, in your view, not OP, I would like you to restate the aim of this change. If you seek to minimise luck in this game due to cores, then I think a call for the eventual replacement of all current passive cores is in order.
< Message edited by Silver Sky Magician -- 7/5/2013 0:45:43 >
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