Steel Slayer
Member
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The biggest problem I have with passives being taken away, is the whole reason they are useful is because they don't use a turn to activate. Think about it, Mineral Armor only gives 10 defense, but its always up, while Defense Matrix can easily get over 20, but costs energy and spends a turn activating it. If passives are taken away from Bounty hunters, for example, they will need HUGE buffs in other areas to compensate. I hope the devs leave at least 1 passive for each class, honestly they are what makes classes unique. @Bloodpact, your example for new bloodlust sounds alot like Frenzy, the nice thing about bloodlust has always been that it works on ALL attacks, not only blockable melee attacks. So to answer OP's question, the best way to avoid the negatives you describe would be to leave passives alone. The classes are the closest to being balanced they have ever been, only a few minor tweaks are needed, if anything. Devs, PLEASE listen to your players on this one, we've already lost half our players (as evidenced by the fact that we now only have 1 server ever active), if we lose half again, there WILL NOT be enough players left to make the game viable.
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