Faerdin: Few changes maybe?
Scrutiny of Celeritas: 25 Mana, 3 turn cooldown. 75% damage and -30% Boost to all enemies for two turns.
Make it -30 boost and bonus? since it's already 75% damage comparable skills do a little more for about the same costs and shorter lengths. Still maintains a balance as well since only 2 turns.
Light's Judgment: 30 Mana, 3 turn cooldown. 100% damage against all opponents, extra 100% dealt if Scrutinized.
Love the concept of this attack, the only thing i'd change about it is 150% damage base, make it worth using without having to have the combo, gives the combo more worth, but also gives the move its self some value as well.
Asylum: 40 Mana, 5 turn cooldown. 150 M/P/M to all party members for two turns.
Cleansing Aura: 50 Mana, 9 turn cooldown. Purge all status effects from party members.
Kool idea for the whole party but 40 for a defend skill is abit much.
Same with aura, 50 MP for a skill that will be used rarely, still a kool idea.
Other than that, I'm seeing a little to heavily Defensive with not much offense, you're going to be running low on damage really fast, while defensive is good even DL has more damage output. Though again I do like some of the skills you have on there quite abit, they fit nicely.