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RE: =OS= Balance Discussion Thread

 
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12/30/2013 7:15:40   
allenwalker888
Member

@mdk, I AGREE!!! FC needs a boooooost, all those old chars like earth wizard, frost voids ..... etc.... THEY NEED A BOOST!!!
AQW Epic  Post #: 251
12/30/2013 7:54:11   
Megadragonknight
Member

@Walker
Yup, but reconstructing every older characters' deck will take time and it require some time to think on what cards and deck each of the older characters should have if Nulgath decide to reconstruct their deck to be even with the newer characters.
Post #: 252
12/30/2013 23:35:42   
The Jop
Member

@Luckydude
This is late (because of work), but check your own math. The higher number is the more efficient one. Since you're dividing damage/defense dealt by the amount of energy, not vice-versa.

< Message edited by The Jop -- 12/30/2013 23:36:40 >
AQ DF MQ AQW Epic  Post #: 253
12/31/2013 0:07:24   
Beck
Member

Though some older characters' decks could use some reworking (looking at you, Sentry Lord) let's try to not suggest every one of our favorite characters; try not to approach the issue from the "man that character was my favorite, I want it to be the strongest in Insert Element Here again!!" point of view; that's not really balancing xD
For example, Founder Champion is plenty strong. I would consider it in the top 3 of all Light characters, easy.
AQW  Post #: 254
12/31/2013 0:19:54   
The Death Angel
Member

I think The Jop has a good point however. Though it would be nice to be able to use ones favourite character from the older times, what would the difference be between an apprentice char and a legendary char, other than the occasional strong non-CC card they have.
DF AQW Epic  Post #: 255
12/31/2013 0:20:52   
Megadragonknight
Member

Would be nice if some Older characters' deck can be reconstructed but that's not for me to decide, the Dark Lord always have the final words.
Post #: 256
12/31/2013 1:11:37   
DidYouKnowThat
Member

Wait what. So he goes by the ''Dark Lord'' too?. . . .he has (too) many names.

@MDK: Maybe that's where expansion of the Character trees come in. I mean, if you look at the Character trees, it has multiple options. It's just they haven't been released/created yet. . . .

It has like what, 5 Legendary slots? And 5 Master slots? One Veteran slot, and Apprentice. . .totaling up to 12 possibilities. :D

< Message edited by DidYouKnowThat -- 12/31/2013 1:12:00 >
Post #: 257
12/31/2013 6:19:14   
Megadragonknight
Member

@DYKT
We really don't know much about Nulgath's background story. All we know is he sound really like a true ultimate god in OS who always refer to the great Dark Lord or Master by his Void and Fiend minions. For the expansion of the character trees, possible for existing character to have multiple evolution but for Legendary, there won't really be too much legendary characters according to whoever said that. I believe its Beck.
Post #: 258
12/31/2013 8:03:26   
The Death Angel
Member

How about making it so when you use Sacrifise and kill the enemy with it, you don't die yourself and grant them a victory for it.
I don't understand the sentiment here. If you deal more damage to him than yourself, I think its very reasonable to let me win. It's my turn, my cards. I don't hold onto Sacrifise so that I can suicide later on.
DF AQW Epic  Post #: 259
12/31/2013 8:09:02   
Megadragonknight
Member

The Sacrifice where it cause us to lose 400 HP but deal 500 damage to the opponent, when we are to use Sacrifice when the remaining HP is 400 and the opponents' HP is 500, that's where we either gain victory or not. I would consider it a tie since both side end their HP instead of the user of sacrifice side don't gain victory while the other side do gain victory. Since both side got 0 HP, its only right to be tie. I am not sure if Nulgath did consider about this problem but I hope either Nulgath, Asuka and Sage will clarify this problem soon.
Post #: 260
12/31/2013 8:11:16   
The Death Angel
Member

I initially thought it was like this due to coding, but it doesn't make sense to me that MY sacrifise card which I'm forced to use at that point, would result in me losing. A tie would make a lot more sense than me losing outright.
I don't even necessarily use Sacrifise for its 0 cost, but more or less because its the card I drew during that decisive round.
DF AQW Epic  Post #: 261
12/31/2013 8:24:00   
Megadragonknight
Member

Yup, by logic tie make more sense.
Post #: 262
12/31/2013 13:26:08   
DidYouKnowThat
Member

Yeah, I thought tie would make sense.

But. . . . . . . . . . .

The storyline is to keep ourselves alive after Nulgath basically killed us, and to find those 7pieces of that one artifiact thing-a-mah-jigger. . . . . and then you revive yourself. That was the storyline I THINK.

So if you die. . then you failed the storyline. LOL!
Post #: 263
12/31/2013 13:40:27   
The Death Angel
Member

But I don't want storyline to interfer with actual gameplay :( I've had to commit suicide plenty of times in PvP because of sacrifise.
DF AQW Epic  Post #: 264
12/31/2013 13:51:49   
The Jop
Member

@DidYouKnowThat
We never actually got those artifacts though, so we haven't been revived. Currently we're just Oversouls who can possess beings, so when we lose in battle we can just leave that vessel and use one of the other characters we have access to.
AQ DF MQ AQW Epic  Post #: 265
12/31/2013 14:06:36   
DidYouKnowThat
Member

@Jop: Good point. Maybe someone should ask Nulgath if it could be a tie if both characters lose in battle.

Although, was not the ability to be able to switch characters planned, or did they change their mind about it like how they did to the idea where we are able to take cards out from the character's original deck?

< Message edited by DidYouKnowThat -- 12/31/2013 14:08:55 >
Post #: 266
12/31/2013 14:12:43   
The Jop
Member

They haven't mentioned anything about it, like they did about no longer planning to allow removing cards from characters' decks, so I assume it's going to be a future gameplay change.
AQ DF MQ AQW Epic  Post #: 267
12/31/2013 14:25:43   
DidYouKnowThat
Member

That would be cool. Being able to bring in maybe 6 characters of your choice to battle. . . .hehe Pokémon.

But of course there must be a set amount/ Maybe 3-4. . . .cause beating someone's whole inventory would take FOREVER. Lol!

But that'd be very fun. Longer battles for the win!
Post #: 268
12/31/2013 16:43:16   
BJEBLE
Member

@DYKT I shall now dream of a fight between my 180 characters and my friends 17 characters. Of course, most of mine are level one so its really like the equivalent of like 90 level 20 characters or so. But 2 characters seems like the best option right now
DF  Post #: 269
1/1/2014 2:14:16   
Luckydude4
Member
 

You are grasping at straw Jop. You've completely conceded that the fact healing and shielding working independently is completely OP. You also conceded that removing Freeze is both lore-friendly and balanced, and that Shatter spam has always been her primary strategy. Furthermore the difference between inefficiencies is minimal; if we bring it to percentages, shielding is 166.67% efficient, while healing is 160% efficient. That six percent does not even translate to a full energy point, and operates independently of her striking capacity. Lastly, you've conceded my points about Shatters being extra-ordinarily effective with the Freeze control card. It is more so actually, as Corruption and the Neutral Element has no control cards. There is absolutely no reason to *not* nerf Ms. Frost Orbs whatsoever.

P.S. Late reply due to Great Family Reunion Tour.
Post #: 270
1/1/2014 2:29:03   
The Jop
Member

Eh, she still seems fine to me because she has many counters in the form of characters that can do damage quickly, such as most fire and energy ones. That way she cannot get a lot of damage out of shatters and may not be able to use fresh start and healing spring. She is extremely powerful of course, but not unstoppable. Many people have defeated her ( For example). She's nowhere near as overpowered as iron hide, which can block 1000-1100 damage every turn, unblockables included. Effectively, she just adds adds a lot of health through shields and heals. And concede means that I acknowledged what you said as true, which I don't recall doing...

< Message edited by The Jop -- 1/1/2014 2:40:42 >
AQ DF MQ AQW Epic  Post #: 271
1/1/2014 3:20:21   
DidYouKnowThat
Member

Iron Hide is alright, ain't it? Sort of like Freeze, except it costs 2 energy less because of the fact that your enemy can still break through it and kill you.
Post #: 272
1/1/2014 3:23:07   
The Jop
Member

If there's something that's like a two-turn stun except it costs two less energy so you can use at least one every turn if you charge fully, and you can CC as many as you want, doesn't that seem overpowered to you? Someone can CC 5 and literally block 1000-1100 of all types of damage every turn.
AQ DF MQ AQW Epic  Post #: 273
1/1/2014 3:25:10   
DidYouKnowThat
Member

Ohh! Hehe, sorta forgot CC's. Lel, that would be ridiculously OP, Ironhide 24/7. Kind of like Augustiner. Hehe, dragging battles out with Ironhides. :D I did that to Klunk, but he ended up killing me either way. Hehehe.

But eh. You got a point.

However, how would you feel about it if say, it weren't available in CC's? Would it still be OP?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(edit): I remember one incident where a guy with Rev took me down. . .

When I hit an Ironhide, he charged.

At the 2nd turn of my Ironhide when it was still in effect, he let loose a petrify, and then finished me off before I could use my other Ironhide. . . . .. complete pickle move. . .. but still brought me down, an Ironhide user. . .

Just have to plan ahead of time I guess when going up against Ironhide.

< Message edited by DidYouKnowThat -- 1/1/2014 3:33:08 >
Post #: 274
1/1/2014 3:32:36   
The Jop
Member

Only one or two in a deck? Still an overpowered card, but not unmanageable because they cannot be drawn every turn. It's sort of like Rev, who has two stuns in his deck. Iron Hide is either a two-turn stun or an energy drain since you have to use all you have to break through it. I think it was a mistake to make it available to CC, but since they can't take it back from players who paid for it the next thing to do would be to nerf it. I suggested 2000 defense for only one turn since it has the same efficiency except it would only be a one-turn stun or take more energy from the opponent to break through it. I think around 1500 defense for one turn would be fairer, but that might be pushing it. I'm just keeping in mind that players are able to draw it every turn, so it shouldn't be too much defense.

< Message edited by The Jop -- 1/1/2014 3:35:35 >
AQ DF MQ AQW Epic  Post #: 275
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