Greyor_42
Member
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@dragon_master Yeah, but to get the upper numbers on that nuke, it has a chance of less than 1%(maybe a bit more at higher levels, but still not worth the effort, since it takes 4 turns of buildup, and 10 turns of cooldown each attempt to get the stronger nuke), as I pointed out with some math earlier, since it requires using raise instead of familiar, which horribly reduces the effectiveness of seed due to the fact that it has a 50% chance of giving something weaker than familiar. @BluuHorseOfficial So, you want to turn Necro Paragon into an Inn Challenge fight? That is terrifying. Especially considering the "Seed->Boon->Familiar" combo that we already have, alongside Familiar's already small cooldown. Chances are, the first time Seed procs with Familiar, you're already using the 3rd or higher use of Familiar, which would mean that you're doing either 5 hits of 100% damage, or 6 hits of 100% damage, assuming you're only on the 3rd use(and here's an example of how to do just that. Turn one use Familar, turn 2, use seed, then use familiar, then use boon, then use familiar, seed procs). On 4th or higher it's 6 or 7+X(X being any number from zero to infinity) hits of 80%. If you want to go that route, it needs to have a cap on how many hits it can deal. Then giving it a skill with a chance of OHKO-ing on top of that, and yes, it is kind of broken. A pure defensive class should never be able to contend with the offensive capabilities of BaltaelWeaver. Making it as strong as deathknight is something I agree with. Making it as offensively powerful(over time) as BaltaelWeaver while keeping its defenses, however..........
< Message edited by Greyor_42 -- 4/23/2018 11:15:22 >
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