Charfade
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quote:
That aside, seems like they added pretty much nothing this week except hairstyles and core shop (yet not the chanrged ones -.-) All in all, great update.. Let's hope they put a big update up next week, cause this one is rubbish and contains pretty much a day work, not a week.. I think they need to invest their time a bit better, and give us some content.. This was definitely more of a stability release then a content release. We have to do these from time to time in order to make sure players can still login in and play. We had several reports that people were not able to even login to the game last week. which was our top priority. The 14% reduction in the size of the main game client is something that not only takes time, but ensures that game runs smoothly. Unlike the other AE games, the way ED is loads all of your inventory, maps, buttons etc is done much differently. We have to do what we call "client diets" to keep the download package upon loading the game small so that when you arrive to the map you should able to play your character with out any hang ups. This also takes more time testing to make sure all the things we changed in the "client diet" process doesn't get bugged and affect other parts of the game we were not aware of. Matching was also tested thoroughly. Will have to wait till monday to get the full data back on how well the new matching system is doing, but so far I'm still getting relativity good matching results on my end. So the 2 parts of this release was not only scary and necessary, it took a long time to test. These types of releases we just have to do, they can also come up unexpectedly. The Adobe Flash player can toss a curve ball our way with an update and we have immediately stop to divert our path to fix it. Those are what we call unknown issues we allow time for in the week, but sometimes those issues are so big they take up most of our development time. So if I could write a postpartum on what went right last week, we were aware of the issues going into the week with excellent documentation from the bug reports section of the forum. ( Thank yous! ) We were able to identify the issues and get right on them to fix. What went wrong, just the shear amount of testing required for each and everything we put into the game this week. Lots of things were cut this week we hope to fully flesh out and implement in the game for next week. And before anyone goes "on you need more testers/staff" Remember there is such a thing as to many cooks in the kitchen. Testing is a process, a long one at times. You cant rush it, and having more testers doesn't magically make it go faster. Testers can only help identify problems and offer suggestions on how to fix it. For every issue a great deal of problem solving needs worked out. If you've ever watched Apollo 13, with the famous line "Houston, we have a problem" you knew they were aware of the problem, but it took them many many hours to come up with a solution to it. Its sort of like that. So yeah sure we can keep adding content, more content... content content content in every release, but it wouldn't matter because you wouldn't be able to play the game. Since we launched the stability release, I'm happy to look into the bug reports section and see that what we did hasn't come up in the buggies yet. Which only means we were really thorough in testing and everyone can still play. Sorry its not huge content update or what you were expecting. But I assure you, we are not dragging our feet. In fact for this release specifically, you shouldn't notice any of the huge changes we made. If you did, we did a bad job problem solving. :) quote:
Ow, btw, why is there no note of the independence day Rares that left the shops? I forgot to get the achievement. Ah, Rabble usually writes all the patch notes, he was really busy preping the release, ( it was a very nerve racking release this week ) that I forgot to mention to put that in the patch notes. I'll ask him to do that on monday. :) They were mentioned in NW part of the DN's
< Message edited by Charfade -- 8/3/2013 8:38:38 >
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