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RE: A balanced ED; is it possible?

 
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8/20/2013 10:23:33   
Dual Thrusters
Member

But literally EVERY skill has to be OP for this to work.
MQ AQW Epic  Post #: 51
8/20/2013 10:24:11   
Actual
Member

This is a PvP game that allows players to make their own stats and skill trees, no matter how hard the Devs try, it can really never be balanced.
AQW Epic  Post #: 52
8/20/2013 11:46:56   
Stabilis
Member

How can this game be balanced if some attack skills are calculated in completely different ways? Such as: Artillery - Berzerker. There needs to be equal maximum limits to any 1 attack skill, else some players will always have a hand over everyone else.
AQ Epic  Post #: 53
8/20/2013 11:46:59   
Midnightsoul
Member

Like what Lycan said.

In Pre-Delta, balance was probably at its best before the evolved classes were released.
DF AQW Epic  Post #: 54
8/21/2013 16:58:39   
Tri Phoenix
Member

@ Dual Thruster I dont think so
I was Thinking that every class in all the phases once was always op every class has been op so i think that administrators and mods should take this opness back into the game like for an ex : increase the damage of the Artilery Strike which was op once and about cyber hunters when their Static Charge Was Op and always gived alot of energy for tlms with smoke and the last berserker with blood mages and others at the same time so with other classes hybrid with mercenaries and others
AQW Epic  Post #: 55
8/21/2013 18:28:23   
Dual Thrusters
Member

@pheonix

If many skills are OP then the balanced skills would be UP.

For example, Venom Strike, Adrenaline, Field Commander etc.
MQ AQW Epic  Post #: 56
8/22/2013 2:45:42   
Tri Phoenix
Member

@ Dual Well You Are Right
AQW Epic  Post #: 57
8/25/2013 21:32:53   
uria9
Member

Ed is like any other pvp-base games, it can never be balance, only restricted. Once op strategies get the nerf bat new ones are born and you just have to bare with it and follow the current meta

< Message edited by uria9 -- 8/25/2013 21:33:16 >
Post #: 58
8/26/2013 13:51:20   
ED Divine Darkness
Member

quote:

If the former, how would you solve build copying?


build copying only happens cos a particular build is too strong.

quote:

It is my belief that if everything is OP nothing is. This is a theory I constructed back in Delta. If every class is able to spam what it does best then they're all equally strong. There are some obvious things that would need to be nerfed though, we can't go back to a 3 hit supercharge ad diamond blades won't come back. If we take out everything that's been in place for such a long time then all builds can be good.

I think Epic Duel would be a lot of fun this way.


right on dude. you hit the nail.

if they kept massacre op, gave static charge back half defence ignore, brought back a double supercharge, smoke on tlm, OP fireball, better reroute and bloodlust, stronger smoke for bh, maul on tlm and merc its original hybrid with its zerker and double strike un-nerfed balance would be perfect. cos everything would be OP. but they would have to make tanky skills op aswell( to stop offensiveness). that would be true balance.

< Message edited by ED Divine Darkness -- 8/26/2013 13:52:30 >
AQ AQW Epic  Post #: 59
8/26/2013 14:04:32   
Mother1
Member

@ ED divine darkness

Even if everything that was OP was OP again, it would only work for a few select builds still. Plus once a few builds are found people will just use those once again just like with every other balance change.

Epic  Post #: 60
8/29/2013 9:21:51   
sky222
Member

I don't think you guys get the idea of this thread...sure you can buff everything, but how would it be better?
I wanted to see if you had solutions to these questions on first post:
quote:

Would some things be the strongest? If so, how would you solve build copying?
Should the game be mostly about making a good build, or strategizing in battle? If the latter, how would you make sure that people didn't just develop a single strategy against each type of build?
If the former, how would you solve build copying?
How much should luck impact the game? Would you remove it completely? If so, how would first turn work?

Balance is only half the battle, because balance != fun
AQ DF AQW Epic  Post #: 61
8/29/2013 21:14:27   
caughtslippin
Banned

 

Seems like "balance" has veered to the 82 str blood mages.

The "balance" cycle continues, now in the form of BMs and Bloodlust.

Kudos to all you players who don't fall for the trap.
Post #: 62
8/31/2013 11:56:41   
GearzHeadz
Member

No this game will ever be balanced. They just don't care enough to do so. That's why its shrinking.

< Message edited by GearzHeadz -- 8/31/2013 11:57:04 >
DF AQW Epic  Post #: 63
8/31/2013 12:22:34   
Bloodpact
Member

We need something to hide our stats or skills with -_-. The build copying is just stupid.
Epic  Post #: 64
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