Exploding Penguin
Moderator
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@mother1: If you are to consider balance you have to exclude luck entirely, which means the complete matchup system. When taking balance into mind, you have to weigh each class's individual ability, not whether or not they get lucky because the population of glass cannons is more than, for example, a focus TM. A single person with the most ridiculous win ratio TM 1v1 build that no one else uses for whatever reason, but everyone else using a glass cannon build which can easily be countered or be a counter to other builds is definitely not balanced, because there exists a class that is obviously superior for its ridiculous win rate. It really all comes down to how you define balance; to me balance is the highest win ratio build, most of the time being a build that has a viable counter or strategy against almost all possible opposing build types. Not some severe rock-paper-scissors where 60% of opposing builds lose and I almost always lose to 40% of another specific build type. But you or other people could define balance as whichever way is faster, whichever way currently gains the highest wins based off of build abundance and class/build populations. I would not factor population of builds and classes into balance because it is all luck based off of the matchup system. When considering balance, I only consider the top few builds that produce the highest win ratios for the class considering that everyone else is using the highest win ratio build(s) of their class.
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