Cyberbeast10
Member
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Mondex@: You misunderstand when I said that CC was not flexible. I didn't mean that its inflexibility was due to not being able to remove cards as that would mean characters could literally become copies (although at this point, some characters already are or are so close to being that), rather what you could do with that was limited. Fire CC, put it on fire characters. Ice? On ice. Having one of each element is nice, but I was disappointed they never bothered to put in any sort of Energize, Neutralize or charging cards (and if you say that would break certain characters, they could have always made nerfed versions). This is what I meant. You have no initiative to put say...Ice cards on a light character because light characters lack the efficiency to do it regardless of what you have. This is the reason I feel CC has not reached its potential yet, because of the lack of making CC cards that allow other elements to use them. The only element that can work with others is dark and that is only because the CC included Enpower. So with that said, I do hope Nulgath takes the time to upgrade current features, add features to improve battle quality and starts adding more evolutions like they did with Trainee instead of adding new, more powerful characters. There are characters that need evolutions. CC needs to be more flexible. Shops should have Artifacts (otherwise shops are the same as "new characters"). There needs to be encouragement to PvP or remove the monotony of Oversoul's gamplay (You could remove it by PvPing, but what incentive do you have?), there needs to be more reason to capture characters, quite frankly a lot of things could use improvement and I hope Nulgath gets to that when Omni ends.
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