I'm glad strings of light's name is now changed to ornament shatter, the effect actually seems relevant now. Before, a weakness seeker seemed so bad and completely random for the animation.
Anyway, even though the infinite blind has been removed, the defensive prowess of the class has actually dramatically increased (mainly due to the change to wreath and certain weaknesses being mitigated). If you use the class cleverly you can have a constant defence (loop shield and blind with evergreen), where you are practically guaranteed of taking no damage. As well as this, the class is now a boss slayer, before the problem with the class was that in hard mode there was a chance of running out of MP, but now because of the passive allowing a 10% MP heal on a 'Frostval Spirited' Burst, with a bit of luck you won't run out of MP. Due to the fact the blind does not need to hit to get its effect- the class has lost a certain disadvantage it had previously on hard mode, if the blind missed, then the class was defenceless. Due to blind not needing a successful attack and wreath always being successful, the looping with evergreen means you are LITERALLY guaranteed a full defence, with only 50+ melee def, for most cases you are cannot be touched, the shield combined with your own melee defence means the monster has to have ridiculous bonus to hit to even get an attack. Considering how very few monsters/bosses have significant bth (say roughly 50*), if FMA wanted, it could attack bar to death.
I literally beat an impossible doom crawler with the Testing Blade with FULL HP and didn't even need to use a single stun. On greater inspection of the class, some of the apparently OP skills have been removed with even more broken combos. I know that I was initially wrong with the class; now that I've used FMA properly, it's defensively stronger than necromancer and dragonlord. Due to the fact that a very small percentage of monsters in the game have a high bth, in 99.9999% of cases FMA would be better than dragonlord. In general, it doesn't even matter if a certain skill is slightly too strong, all that matters is how broken certain combos are... I don't think the tiering system by itself used can approach this problem properly for balancing classes- there needs to be some in depth criteria looking at what combos can be pulled off that shouldn't be pulled off.
Anyway, offensive wise, the skills that I 'spam' are Warmth, Burst and surprisingly, Horrible Gift. The class can out some nice damage.
*I used 50 because that's the average value required to cancel your own melee def
< Message edited by The_element -- 12/17/2014 18:51:57 >