Sentimental Melody
Member
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Hey, maybe they could set up a little beta-style area, like that build-a-quest testing thing, and have different bosses (possibly even different versions of bosses we already have, to make the implementation easier), with those different styles like Fae mentioned. That way, instead of discussing speculatively here, we can get some actual data as to how these solutions stack up. They can use that as a way to choose which they like best, or go for a mix of them in different cases. Either way we can get more definite about things without having to actually commit to them in the full game yet. Like, we've discussed pros and cons of mana use a great deal, but less on the other ideas. One thing I'm worried about with cooldowns is getting into a cycle. If we have only a chance of a special happening each time, plus it having a cooldown, then they might end up being too sparse to be challenging even to average players. If, however, they use the specials as soon as they become available (as opposed to trying to implement a complicated AI), even with varying cooldowns it could become way too predictable. Example: A boss has 3 specials with 4, 2, and 3 turns cooldown respectively. Let's say they're checked in that order, so if the 4-fer is available that will always be used, if not and the 2-fer is, use that, etc. We will get this pattern: Sp4, Sp2, Sp3, Normal Attack repeatedly. Special 4, with its 4-turn cooldown, is the limiting factor and dictates the entire pattern. If the precedence goes 2, 3, 4? We get something a bit more complicated (Sp2, Sp3, Sp4, Sp2, Normal Attack, Sp3) but it still becomes too easy to predict and counter/defend. Now, I'm not sure how much stunning on our part would disrupt it, or if having specials like Jaysun's that depend on other specials being in effect could help vary it up enough to be interesting. I'm also not sure how easy it would be to find a balance with < 1 chance for specials that also have cooldowns. But if we had a little sandbox where we could play with such iterations we could identify such issues. It may be asking a bit much out of the developers for something like this though. I know they must have some testing framework in place for before they release updates, but I'm not sure how well that could be applied here, mainly 'cause I don't actually work there. ^^; But if it can be adapted without too much work, this might be a good idea. Also I want a Magical Hockey Slime Stick. <3 Edit: Ahah, I read your mind, you dee-jay, you. xP
< Message edited by Sentimental Melody -- 9/22/2013 15:09:36 >
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