toopygoo
Member
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i agree completely, however, in the grand scheme of things, i think they only affect 1/10 battles outcomes... you deal damage multiple times each time the outcome is randomized so overall, you deal a neutral amount of damage. the law of averages would state the the more times you deal damage, the less varied your average damage is. e.g. you strike once dealing 23 damage this means that: your average attack deals 23 damage, you most often deal 23 damage, and you are most likely to deal 23 damage next turn, you struck 20 now: your average damage is 21.5 you most often deal 23 or 20 damage, and your most likely to deal 21.5 damage. third turn you strike 25 now: your average damage is 23.25 you most often deal 20, 23, or 25 damage, and you are most likely 23 damage as the turns build you have eventually tallied up the damage you do: 23, 20, 25, 27, 14, 26, 37, 26 the numbers look like they change regularly, but overall you still dealt on average 24.75 = (approx) 25 damage each turn whereas in the instance of a block you deal 3-4 (ive seen 7 but it was a really strong attack) if i am to include a single 3 in there watch what the new outcome is: 23, 20, 25, 27, 14, 26, 37, 26, 3: the new average is 22.3 (approx 22) a single attack has decreased your average damage from 25, by 3 point each turn, which over the course of 8 turns is already 24 damage less. a whole turn's worth. so yes, exploding penguin, i admit your point is valid, however i claim that the impact of the RNG is minimal compared events such as deflects, blocks and crits. also, i wish to demonstrate the odds of dealing maximum damage each turn as well: lets say your strength gives 16-20 damage first turn, you have 5 (regular) options: 16 17 18 19 20 lets say you dealt 20 damage. second turn: same options 16 17 18-16 19 20 16 17 18-17 19 20 16 17 18-18 19 20 16 17 18-19 19 20 16 17 18-20 19 20 you hit 20 again. you have hit 20, and 20. as you can see, the automatic odds of that occurrence are 1/25. at the same time, your enemy will have a shield, and the odds of them having minimal damage evaded each turn will have a 1/25 chance as well. now the odds have been raised to 1/(25*25)=1/625 this will exponentially increase each turn, thus reducing the effect of luck from this aspect of the game, just adding unpredictability!
< Message edited by toopygoo -- 9/28/2013 21:13:01 >
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