Solanaceae
Legendary Nightshade
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enTropy post-revamp does a lot more damage now. But those mana costs... Anyhoo, I decided to do some testing too. With a 92-92 static weapon, 55 STR/INT/DEX, and 236 LUK (base damage of 108): Infect: 1 hit of 224, 3-turn DoT of 34-34 and -20 Darkness resist Plague: 2 hits of 112, 3-turn DoT of 61-61 with 2430 HP and 56-56 with CURRENT HP of 2223 (seems to do 2.5% of your HP when you use the skill per turn) Vampiric Renewal: Immediately heal 152, 7-turn HoT of 152 (max health of 2430) Rupture: 1 hit of 90, 6-turn -75 P/D/B Foul Slash: 2 hits of 112, presumably +50 Bonus per hit Rot: 4 hits of 56, 3-turn -80 Boost Decay: 1 hit of 168, 3-turn DoT of 34-34 Attack: 1 hit of 224 Blood Womb: No damage, 2-turn +70 P/D/B, 3-turn +70 Boost (including the turn you use the skill) Rotting Touch: 9 hits of 50 Poison Rain: 1 hit of 269 Volatile Veins: 1 hit of 56, 3-turn DoT of 102 (seems to vary based on STR/INT/DEX, but has weird rounding at the "edge cases". Approximately 1 damage per 5 points) Decaying Needles: 8 crits of 75 Fever Spit: 4 hits of 56, 10-turn -40 Darkness resist Putrefying Being: 9 hits of 38, 3-turn stun enTropy seems to have a damage multiplier of 207%. Like Thronos said, it doesn't scale, as I had the same multiplier at levels 80 and 85. In terms of weapon percentages: Infect: 1 hit of 207%, 3-turn DoT of 33% weapon damage + ~10% STR/INT/DEX? Plague: 2 hits of 103.5%, 3-turn DoT of 2.5% of current HP Vampiric Heal: Immediately heal 6.25% max HP, 7-turn HoT of 6.25% max HP Rupture: 1 hit of 83%, 6-turn -75 P/D/B Foul Slash: 2 hits of 103.5%, presumably +50 Bonus per hit Rot: 4 hits of 51.75%, 3-turn -80 Boost Decay: 1 hit of 156%, 3-turn DoT of 33% weapon damage + ~10% STR/INT/DEX? Attack: 1 hit of 207% Blood Womb: No damage, 2-turn +70 P/D/B, 3-turn +70 Boost (including the turn you use the skill) Rotting Touch: 9 hits of 46.3% Poison Rain: 1 hit of 249% Volatile Veins: 1 hit of 51.9%, 3-turn DoT of 33% weapon damage + ~20% STR/INT/DEX? Decaying Needles: 8 crits of 69.4% Fever Spit: 4 hits of 51.9%, 10-turn -40 Darkness resist Putrefying Being: 9 hits of 35.2%, 3-turn stun Yeesh, what a mess, right? But if we divide by the 207% multiplier, everything looks a lot cleaner: Infect: 1 hit of 100%, 3-turn DoT of 33% weapon damage + ~10% STR/INT/DEX? Plague: 2 hits of 50%, 3-turn DoT of 2.5% of current HP Vampiric Heal: Immediately heal 6.25% max HP, 7-turn HoT of 6.25% max HP Rupture: 1 hit of 40%, 6-turn -75 P/D/B Foul Slash: 2 hits of 50%, presumably +50 Bonus per hit Rot: 4 hits of 25%, 3-turn -80 Boost Decay: 1 hit of 75%, 3-turn DoT of 33% weapon damage + ~10% STR/INT/DEX? Attack: 1 hit of 100% Blood Womb: No damage, 2-turn +70 P/D/B, 3-turn +70 Boost (including the turn you use the skill) Rotting Touch: 9 hits of 22.5% Poison Rain: 1 hit of 120% Volatile Veins: 1 hit of 25%, 3-turn DoT of 100% weapon damage + ~20% STR/INT/DEX? Decaying Needles: 8 crits of 33.5% Fever Spit: 4 hits of 25%, 10-turn -40 Darkness resist Putrefying Being: 9 hits of 17%, 3-turn stun Although enTropy has pretty good damage if you go Fever Spit -> Infect -> Blood Womb -> Putrefying Being, it's still below Ascendant in terms of offense, defense (Blind is usually better than the heal, and Asc has a better shield), and above all, mana efficiency. The scaling mana costs actually make it worse as you level up, considering its damage stays the same. The small boosts the DoTs get from your stats isn't enough to justify the huge mana costs, in my opinion. I'd advise anyone looking for a strong offensive class to just stick with Ascended Chickencow or swap to Ascendant and save themselves 1000 DCs. Edit: Fixed Volatile Veins DoT; it's actually 100% WDPT, not 33%.
< Message edited by Solanaceae -- 4/30/2017 20:24:55 >
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