Mritha
Legendary AdventureGuide!
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First off, thank you all for your comments, suggestions, and constructive criticism. I can address some of them now, others are still being discussed. A good many of you like the double elimination style, a good many preferred single elimination and there were valid reasons for both sides. Double elimination is something I personally prefer, I like the thought of a possible twist at the end with a loser coming back and taking the victory. But as The Finnish Phoenix pointed out, this style would take forever to do with elements that specialize in healing and shielding, such as Ice and Light. So to please both sides, elements that are known for heavy damage like Fire and Shadow can be double elimination from now on, and defensive elements can be single elimination. I also liked reducing the number of duels per round for the defensive elements to 3 instead of 5, my only concern is with so few duels won't be enough to learn the playing style of their opponent. There could be a practice duel fought just before the others are, and won't count to the total wins and losses. This would be optional. We had originally planned to follow the CC releases, but knew that Light would take a long time regardless of what style tournament we had in place. As has been said in feedback threads for the other tournaments, most everyone doesn't like it to drag on for too long. Since we are still playing with different kinds of elimination to find what works best, we decided to skip Light and move to Fire. Partly because, being offensive, Fire would hopefully progress quickly and partly because at the time the tournament began, Fire CC was out and we hoped to promote the pack. Before we do offensive elements, I'd like to settle on a style of tournament that wouldn't take as long and when we have a good system, follow the CC packs from that point on. I would prefer not to leave the deciding factor of who gains the initiative for the tie breaking duel up to luck. A coin toss is easy and simple, as is using the player's name, but whether or not you have the initiative can on its own determine the fate of the duel. While we all struggle with the "luck of the draw", a skilled player can use what he is given and still win a duel, or come very close to doing so. As such, I'd like to keep the determining factor an act of skill if possible, how much combined HP each has, how much total damage was dealt, or something else like that. As for what element will com next, that hasn't been decided. If you guys want, we can announce the next element at least a week before opening sign ups for the next tournament to give more time to level characters and practice. quote:
The tourney thread should stay open longer/not be locked to allow for congratulations, final words, discussion on CC, element, characters, the results, etc. It would be amazing to hear more thoughts on these things. Sadly, it's basically off-topic anywhere else. This can be easily done. Next tournament thread will remain open for about a week, that should be plenty of time to discuss what happened. We do have a Battle Strategy Discussion thread where what CC were used, etc. can be discussed long after the tournament has ended.
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