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Plazma rain and artillery strike

 
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11/5/2013 16:05:07   
sodeska
Member
 

Here damage chart

Artillery strike

improves With:
Skill Level
Level 1: 22 Physical Damage
Level 2: 25 Physical Damage
Level 3: 28 Physical Damage
Level 4: 31 Physical Damage
Level 5: 33 Physical Damage
Level 6: 35 Physical Damage
Level 7: 37 Physical Damage
Level 8: 39 Physical Damage
Level 9: 41 Physical Damage
Level 10: 43 Physical Damage
Character Level
Level 6: +1 Physical Damage
Level 11: +1 Physical Damage
Level 16: +1 Physical Damage
Level 25: +1 Physical Damage
Level 30: +1 Physical Damage
Level 35: +1 Physical Damage
Stat (Support)
+1 Physical Damage at 24 Support, +1 Physical Damage per 4 Support after

Plazma rain

Improves With:
Skill Level
Level 1: 20 Energy Damage
Level 2: 23 Energy Damage
Level 3: 26 Energy Damage
Level 4: 29 Energy Damage
Level 5: 31 Energy Damage
Level 6: 33 Energy Damage
Level 7: 35 Energy Damage
Level 8: 37 Energy Damage
Level 9: 39 Energy Damage
Level 10: 41 Energy Damage
Character Level
Level 6: +1 Energy Damage
Level 11: +1 Energy Damage
Level 16: +1 Energy Damage
Level 25: +1 Energy Damage
Level 30: +1 Energy Damage
Level 35: +1 Energy Damage
Stat (Dexterity)
+1 Energy Damage at 24 Dexterity, +1 Energy Damage per 4 Dexterity after

You can see artillery has 2 more damage.Please they do same damage or artillery nerf 2 damage.
Post #: 1
11/5/2013 17:28:04   
toopygoo
Member

the thing is, plasma rain is a more defensive move, in the sense that when you run it, you have MUCH greater defence if your buid is set up aroud it. You also have access to energy regain (reroute) with it.

The class itself has other advantages and disadvantages.. besides. Plasma rain already deals 2 damage more than its similar "overload" a 4 point gap would be too big in my opinion for two skills reliant on the same stat, yet, i dont want to empower overload any more than it currently is. There is not other damage skill built around support, only buffs, thus it has a lesser synergy with any build IMO. I think the gaps between the two builds is fine.
AQW Epic  Post #: 2
11/5/2013 18:23:14   
GearzHeadz
Member

Well, you could say artillery would be more of an offensive, allowing a greater chance of critical strikes since it scales with support. I feel it should be lowered.
DF AQW Epic  Post #: 3
11/5/2013 19:24:56   
toopygoo
Member

yeah. thats true too. HUGE chance to crit, when abused :P
AQW Epic  Post #: 4
11/6/2013 10:07:21   
Noobatron x3000
Member

artillery is OP when you consider most are abusing support

so your getting the extra defence from hybrid
massively fast rages (more so with adrenaline )
Huge chance to crit
first turn chance is far higher.

etc etc

The damage should be on par with plasma rain.
Post #: 5
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