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untraining gear

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11/11/2013 13:13:29   

What i suggest is simply untrain the gear so it is to the minimum of everyting(stats/damage) and you get 95% of the credits you used it upon training. Like if you used 12 250 credits to train a sword to level 36 with damage and skills, when untraining it doesn't have anything except if you attached it with cores and you will receive 11 637.5 so 11 638 credits you receive back because you upgraded it once and now want to downgrade it. What are your thoughts?
AQ DF MQ Epic  Post #: 1
11/11/2013 13:22:18   

Well, then people won't sell items anymore. They'll just untrain it to get as much as they can.
DF AQW Epic  Post #: 2
11/11/2013 13:24:57   

well i guess so... then 50% of the price they used to train the item?
AQ DF MQ Epic  Post #: 3
11/11/2013 13:29:11   

I think they should just increase the sellback rate. It's kinda low and unfair because sometimes, one half can be a lot and it can take a ton of work to get back. Some might disagree since it affects how challenging the game can be, but it's up to the devs. ._.

Idk, but I like your idea though because some people still want to keep an item at times, but they want to use another.
DF AQW Epic  Post #: 4
11/11/2013 13:30:55   

yes that is my point :P, im looking for the ones which like the item but want to use another because... maybe they have a core on it or something else
AQ DF MQ Epic  Post #: 5
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