You must be thinking about Static Smash, Static charge is a totally different skill.
Ah! Yeah, you might be right. xD
It is the cyber hunters one! Derp.
Something i forgot to mention is, Mark of blood, it is really interesting skill honestly. /thumbs up
For both solo and cooperative modes, i think that the skill itself might have been overshadowed and overlooked by the player-base, because despite being overshadowed (like the other new skills from battery recharge), i've never once thought it was not worth having, actuality, it was a life saver in many battles and in others i would just completly trash them out.
Yeah, the energy cost was really huge, considering that it is a skill that we "kinda" used to have as bounty hunters without any cost. But in no way, it was useless, only made it an hard decision to use:
It offered an decent % of health back from each strike (15 health back from one of my strikes! wow), there was no reduced damage when applying it to someone and the affects worked on the first strike. o_O
It is a big deal too when your team mate happens to also benefit from your buff ! Actuality, it is AWESOME.
But what is important is, since bounty hunters are getting an reliable source of energy regeneration, the changes to Mark of blood should be done in caution.
We'll be keeping an eye on this. It's the main reason we're going for a number of smallish changes instead of anything too drastic.