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New ultimates! Opinions?

 
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11/21/2013 0:11:01   
Remorse
Member

You guys have probably been hanging out for the time they give the newest classes their own unique ultimate and I have come up with a few ideas:
(Note: keep in mind that any figures should been assumed to be adjusted to be balanced as without testing I only give estimations)


Tactical Mercenary:
Tactical strike (Have reinforcements fire shell shocking explosives)
-warm up 3 turns, CD 3 turns
-Improves with technology
-Similar damage and energy cost to surgical strike
-Deal energy damage
-Difference to surgical is it doesn't reduce rage or lifesteal and instead applies a single turn status effect on the opponent called Shell Shocked.
Shell Shocked: The opponent deals 0 damage for the single turn, rage is not used up if an attack was used. (could possibly add a warning screen for the opponent which tells them that they "will deal 0 damage, are you sure you want yo use this skill?" if they select an attack)


Cyber Hunters:
Meltdown (blast an enemywith an explosion that destroys circuits)
-warm up 3, CD 3
-Improves with Dexterity
-Deals physical damage (at least until they get other physical moves, other wise they have 3 energy moves and 0 physical)
- Similar damage and energy cost to supercharge ( without the resistance ignore or the life steal)
- Applies the status effect: Energy freeze for the opponents next turn ( single turn)
Energy freeze: The opponent is unable to use any skills which gain or cost energy for that turn as their energy amount is locked in place.


Blood mages
Death Mark ( Sacrifice some of you health to place a death mark on the opponent that explodes dealing damage 3 turns later)
-warm up 0, cool down 3
-deals physical damage
-improves with dexterity (or possibly technology)
-Cost 2-20 hp (2 hp per level)
-deals similar damage to supercharge ( no resistance ignore or life steal)
- damage is calculated by the defenses of the opponent after the 3 turns and any effects such as mark of blood are applied to the damage if it is active on the third turn.
-death mark can kill the enemy so when it activates on the third turn if there hp is 0 after the attack then they die.


< Message edited by Remorse -- 11/22/2013 11:48:10 >
Epic  Post #: 1
11/22/2013 5:09:04   
SCAR
Member

I like the first two ideas, last one is kind of overpowering, because of the 0 warm up. Otherwise Supported.
Post #: 2
11/22/2013 6:28:52   
Striker44
Member

Need to make all ultimates to work with sword ,why u don't able to use it if u have a sword build (just like merc's surgical)
Post #: 3
11/22/2013 6:29:33   
Remorse
Member

@ Scar
The last one is 0 warm up because the damage is not dealt until turn 3.

The bonus of this is that you can use that advanatge to nuke your enemy if you time another powerful attack with that turn.

But the HP cost and the turn wasted to use it will mean it evens out.


Above, All ulties are useable with swords, though if it is too strong the blood mage ulti may need a staff requirement. For now assume you can use all skill with swords.

< Message edited by Remorse -- 11/22/2013 6:37:34 >
Epic  Post #: 4
11/22/2013 11:38:05   
Mother1
Member

@ Remorse

I am not sure about the first one, however surgical strike doesn't ignore resistance when used. So are you saying it won't ignore resistance or it will ignore resist?

But otherwise interesting ideas. these ultimates should add more fun and planning to the game IMO
Epic  Post #: 5
11/22/2013 11:42:00   
Remorse
Member

^ Thanks, and no it doesn't ignore resist.


For some reason I thought surgical did.

Epic  Post #: 6
11/24/2013 1:59:29   
Lord Of K1lling
Banned


I'm a blood mage, and so naturally i only read the last one, i didn't like it very much honestly, only because i'm not a fan of sacrificing health though, i'll let you know about the new skill tree i make for the 3 classes tomorrow
Epic  Post #: 7
11/24/2013 2:21:09   
Remorse
Member

^ Fair, enough sacrificing health is not for everyone, but it does give them way more flexibility in terms of when they can use their ultimate, as if it costs energy you will would need to invest into having high energy it or not use any skills in-between turns just so you have enough energy for the ultimate.


Because it costs hp, blood mages can use this and use mark of blood to regain what they lost and the ultimate can't be countered by energy drains and they don't need to invest into high energy.

All very good bonuses that come with the down side of sacrificing HP.

I personally think blood games need some sort of skill that costs HP to fit the name while at the same time open up interesting strategies.

< Message edited by Remorse -- 11/24/2013 2:22:58 >
Epic  Post #: 8
11/24/2013 2:24:07   
Lord Of K1lling
Banned


i never thought about using mark of blood to gain that back, huh, still not a huge fan, but i like it more now that you've made me realize that.
Epic  Post #: 9
11/24/2013 9:48:10   
Altador987
Member

i like em a lot (of course they're just blueprints but they seem pretty sweet) but maybe we could suggest some different regular skills too, i know it'd be a lot of work and adjusting to, but i think the three newer classes will fair better if they're not just mix matches of the first three classes
AQW Epic  Post #: 10
11/24/2013 10:05:01   
ED Divine Darkness
Member

i wish there was a custom skill tree.
AQ AQW Epic  Post #: 11
11/24/2013 10:32:48   
Stabilis
Member

^

Ding ding.
AQ Epic  Post #: 12
11/24/2013 10:41:49   
Remorse
Member

I can come up with some variants of sheilds ETC for the other 3 classes if you guys want.
Epic  Post #: 13
11/24/2013 11:31:24   
Altador987
Member

you think there's something wrong with the shields?
AQW Epic  Post #: 14
11/24/2013 22:34:21   
Remorse
Member

^ Of coarse not, it's just that they are not exactly orignal skills are they, if we are aiming for completely unique skill set of the newer classes then we need to have different versions of shields, this also helps for selective balancing, for example if they have a problem with a skill on one class , changing it won't impact another class if they are different.

Epic  Post #: 15
11/24/2013 23:44:27   
Altador987
Member

i agree i just was curious lol, at least they've made a few shields that are already original
AQW Epic  Post #: 16
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