DarkDevil
Member
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first points first , emp isn't stronger as base but scales higher per point due to energy cost so while static has a rough max of 50 , emp can reach 60-65 energy. also the energy cost is nearly the same with what static charge gives so the class already have a way to get energy back , if you will separate it then it would be stronger for bountys. assim got a buff because it needs to take more , all the other classes can easily destroy 40+ energy while this one destroys 20 and gains 10 and deals damage. they are countered by another drain or by simply not having energy , it is and static smash are counters for battery , which is why you can see evergy mage complaining. no , back we could both emp each other since we had 60 and drained 40 and both left with less than 10 energy and by the way bountys are made 10 energy is only usefull for a lvl 1 cheapshot. the last problem also applies to all classes , if an enemy knows what he is doing (which most don't) will use assim to counter the regain and battery to regain the harm , same goes for tlm and ch except they have to regain before draining. mercs have the same tool as bounty so it can be simplest countered. lats note , combatoid , not sure what to reply with , do you even play the game with us ? its drain % should be increased , bountys increaes it because the regain is too low so to make it good enougg it has to ddrain at least 45 energy , if the energy regain is incrased and drain drain decreased then it will be less spamed , yet it will remain a counter to battery and mages as full.
< Message edited by DarkDevil -- 11/24/2013 0:32:36 >
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