Ranloth
Banned
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quote:
you need a build to counter a build but not a build to counter a core This. It's a different case with Botanical Hazard, since we have 2 Poison skills as well and they work in the same way - and there are plenty of counters for Poison as well. Lowering the power would be the best way to go, since shorter duration only makes it more difficult to use. Around 25-30% power, would be good enough. It remains useful but not overpowered either, for its cost. The core remains useful, 3 turns duration makes it effective if timed properly and it still can't be countered but isn't that strong to warrant an efficient counter for it - although, there is one, albeit partial and situational, which is Critical Heal.
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