Exploding Penguin
Moderator
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Here's something that everyone should probably consider, because there are some different interpretations and thoughts on balance. -Sorry, but if you need a special stopgap for a specific single core or very small number of skills/cores/strategies, then it's definitely not balanced. If your "stopgap" or counter affects a wide spectrum of different cores and builds, then those cores are a step closer to being balanced. A balance element (which is a skill, core, build, strategy, etc...) should not need a specific counter to deal with it majority of the time; there should be multiple different counters, and those counters should be viable strategies for dealing with a large number of other balance elements. -Just because everyone can use it doesn't mean that it isn't unbalanced. While balance is heavily based off of comparison, it shouldn't be made so that you're forced to use a certain, extremely restricted spectrum of different balance elements to gain a high win rate. The spectrum should be way more broad than it is now, IMO. These are all my opinion, but I feel like there's some truth to it.
< Message edited by Exploding Penguin -- 12/15/2013 17:07:40 >
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