Exploding Penguin
Moderator
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quote:
i won now with 33 partner 2 v 2. 36 and 33 vs 36 and 36. by this core. they healed 2 times 21 and 21 but we killed one and then won. it helps really. dont need nerf. u must proud that this weapon possible buyable with credits. and i hope next friday weapons will be able to buy with credits too Just cause everyone can get it doesn't mean it's balanced or fair. Omega is all about customizing yourself and using what you want to use, meaning I should use whatever primary I want to use and still stand a fair chance. And I have a pretty decent idea IMO: What if upon use it permanently reduces the target's max HP by 20%? To compensate for this, it will get an increased energy cost up to 18, it will be given a 3-turn warmup, and players who have higher than 80% their max HP won't get reduced down by the effects. Meaning if I have 100 HP when this gets used on me and my max HP is 100, I will still keep 100 HP, it's just that once I get below 80 HP I can no longer heal up to 100. This effect will last for the entire fight, and will deal 0 damage. I think this'll work because it'll stop heal loopers by reducing their max HP (which was probably one of the original intended purposes), prevents glass cannons and full-offensive rushing builds from abusing this, and provide some strategy and fairly crippling effects in 2v2.
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