toopygoo
Member
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quote:
Did you consider the idea that energy drains might be so effective because energy is so expensive to invest it?? not quite sure i get what this means... Frequently, people dont max out their drains because they know that if them leave with just 0-16 energy, there is very little you can do with that. If everything were scaled down, except energy, then once again Cores would be useable, the new passive->active skills would be useable, and the old skills at high costs have a shot too. Making the ultimates too easy to counter means that few people would use them, and i think that takes away from the game. As a tech mage, i am able to blast my heal/plasma/ and ultimate whenever i want, because of battery backup... It provides lenience, and a Flexible strategy which has been 100% effective against all but BH's with the brute force/smoke build. The build itself is pretty simple, juist high tech, level 1 plasma, high battery, high assimilation, and level 1 super charge. i have minimum energy, and 80 Hp, and no strength. at level 25, VERY few people can deal huge energy to repeatedly, and i have a heal, a regenerator, and super charge to regain life. i have battery, regenerator and assimilation to regain energy. it can deal high damage, not every turn, but every 2 turns (on average). it can heal when necessary. it can drain, it can regain, its so versatile that i can out-tank tanks, or out-damage, glass cannons, unless they have a major level advantage (4-5 levels) Because of its lenience with energy, i can use all my skills at mydiposal. if i feel i need to try to stun, then i always have energy for it. a multi, bludgeon, malfunction.. anything. With this build, i have every single mage skill available to me. no other class can do this. the problem is that at higher levels, people can drain much more than what can be regained, or they too much damage to even be able to tank. Versatility in this game is key to a successful build. Locking everyone skills, by having their energy drains takes away from possibilities for versatility. also, for ED divine darkness's idea, have you thought out how HP would scale? becasue level 1 at 65 HP is too much, and the battle woudl take too long, yet, gaining 2HP or more per level gives higher levels a greater advantage then they already have... The scaling for that would be really difficult to nail.
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