Remorse
Member
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When I constantly try to suggest they make this game more difficult in terms of strategy and variety. I often get told "Remorse, don't forget this game is targeted at a younger audience" So I was thinking, what if they split game mechanics into two, in two different severs. Half the server can be Beginner mode, and have no level requirement. And the other can be called Challenging mode targeted to more older or smarter players and require level 20+ Both servers would have the same content releases etc. the only difference is certain cores/robot/stat progression is limited to either server. The beginner server will more or less be like it is currently, with game being easier in the fact you don't need to think much as anti-counter cores makes strategy relatively simple without needing to change to fit your opponent as much, as well as being more obvious and circumstantial as well as having stat progression being restrictive. In the Challenging mode cores that impact game mechanics are all focused around making complex strategies that change with every turn. And would involve the removal of the following cores/robots (these effects are still available on the beginner server) -Assault bot -All azreal item cores and robots -The new heal reducing core and amour reducing bot. Reason being is these effects dramatically simplify battles as they counter, counters in a seance, following a certain strategy is often hard when the opponent tries to throw you off coarse with a counter however these effects stop such counters from working, eg. if they shield your debuff it is pretty obvious to use the azreal debuff and continue on with your plans without your build being interrupted by a counter thus making it require less thought, thus should be limited to the beginner server. Cores that would be added would effect skill directly and in strategic ways for example: -Gun core active to fire based on DEX for damage rather then STR. -Aux active core that activates the debuff rather then having to strike. -Robot that automatically attacks during a turn you are stunned. -Blood magic armour active core, allows you to change the cost of a single skill into a 50% hp cost. (if it costs 20 EP it now costs 10 HP) usable once per game. - Many more exciting cores. This would be a very difficult task for the devs and it may mean finding battles will be harder but it would be worth it if the player base starts to increase over time as they cater for a wider audience of players. What do you guys think, given that this is just a basic overview, give your opinion on the concept rather then say a flaw I might of missed as this is just more of a concept suggestion.
< Message edited by Remorse -- 12/3/2013 9:54:00 >
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