The Hidden Legend
Member
|
"i don't really see what this has to do with anything as it hasn't become oh so important," Everything costs energy except for bot, aux, sidearm/strike. Energy is very important.... Try winning a fair (a somewhat skilled player actually knowing what they are doing, and that you and the opponent are the same level, and the builds/classes are equal, especially if both of the builds require a lot of energy) fight without any energy LOL. It has to do with everything! because static grenade steals energy, and returns energy to you. "they literally just tweaked the bh with the grenade, gave it a regain, made it 0 cost as a regain with a cost is counterproductive, made it a 3 turn cooldown, and then nerfed the amount you can take compared to the original emp" When they still had emp grenade, it would cost about 20 energy to use when maxed out? and it would take maybe 60 energy instead of 45 (45 being the amount of energy most high level bh take with the amount of tech that they have). Even though emp grenade would be taking 15 more energy from the opponent, you would be saving 43 energy with the current static grenade! (45 would give back 23 energy, and static grenade does not cost 20 energy to use when maxed out). As for the 3 turn cooldown, most fights would not involve a bounty hunter using that kind of emp on you twice in one fight (using it 3 times is never done), so the cooldown did not really weaken static charge when it replaced emp grenade. That is quite a bit!! "this wasn't a complaint i was explaining to you that each class has certain advantages over the other classes, the hunters have always had their drain better than the other classes, all they did was put bhs on par with others and give them a way to actually regain mp" They are not on par with other classes currently. They are stronger. Saying that the hunters have always had their drain better than other classes is like saying, "mercenaries armor was always better than other classes," because they changed passives to actives, so everything is changed up now! "Can meaning maybe and might" That is true... "a heal should be useful to anyone and everyone regardless of your build... that's why everyone starts with it, also you can't base skills on a certain build if you want to promote diversity in builds" I don't agree with your statement. It is a level 1 heal, and that does not mean that it should be useful to everybody. If it is not useful to you, then do something else with it such as cheapshot, or mark of blood, or shield, or smoke. You can simply max out static grenade if you feel like it is not enough, higher levels have more than enough skill points (some people even throw skill points onto something useless). It is also a way of getting back 17 energy, you not necessarily being it 0 energy. You may have some remaining energy right after being drained or something, and that 17 energy could give you the energy that you needed while at the same time stealing a nice chunk of your opponents energy. I never said that I wanted to promote build diversity, but maybe you were aiming the "you" at the devs. I am trying to make it more balanced, not promote build diversity. I don't think that everybody starting with heal makes that into a statement saying that heal should be useful to everyone. Some builds do not use heal, and it is not useful to them. You can also be using static grenade, and stealing that 34 energy (17x2) to prevent them from using it, or to counter an energy regen. Having a level 6 skill give back steal a ton of energy, and give back a decent amount is kind of op imo, especially considering the amount of skill points that a higher level has. You can max out static grenade, and still have a whole bunch of skill points to get a good deal of skill points into any other skill/skills. "i don't recall any complaints about lvl 3 bunkers critting and hitting 45 damage or lvl 3 plasmas doin 30 and maybe 50 on rage..." That is because they (tm and merc) spammed the crap out of tech, and have a 25% chance of critting, not a 50% or 100%. That was also their main way of doing damage. You also probably have crappy defenses if a level 3 bunker crits you with 45 damage, or a level 3 plasma hits you with 30 damage unless they sacrificed pyhsical defense to really have a lot of tech, and those were like 1 in 1000. You's exaggerating the 50 by a good 10 points, on rage a level 3 plasma would hit more like 40. People actually did complain, that is why tm was nerfed in 1 week. I will remind you that people actually did complain about tm right after this passive/active update as it seems you have forgotten. Before omega, plasma was nerfed by 8 points I believe? They made some changes to deal with caster tm, both dex and tech ones. Again, this was their only way of doing damage except for maybe a few extra points using aux here and there, but before omega it was always 3 even with aux.... A bounty hunter simply uses static grenade using any build, "humph!, build diversity....," and can still deal damage effectively using whatever attack (depending on their build). "from 18-21 depending on defenses (mind you defenses are on the higher side)... 50 is double 23 so i still don't see where you're going with that... i'm aware that static smash is blockable what is your point, static grenade is malfable and if the opponent has very little or no mp the emp becomes useless not to mention static smash doesn't do a percentage of damage done as most would only receive 2 or 1" LOL, and static smash is intimidatable! There is also assault bot and energy assault bot, if you prefer energy, purchasable from Overlord Guard and Mirv. They can lesson the efect malf has on your precious static grenade, and also your tech/resist which means less damage to your health. You would receive a LOT more than just 2 energy, considering that you said your static grenade takes 39 on level 6, even if you are malfed WITH a high malf. 50 is double 23, but how many people do you see going around with less than 50 tech? Static charge being blockable would mean that it would steal about 4.... If you don't see where im going with it, I am saying that because you said, "most merc builds with static smash have 23 str and in my opinion that's just flat out unfair for them to be able to steal that much with no investment while it take almost 100 in tech for a bh...".
< Message edited by The Hidden Legend -- 12/10/2013 18:40:29 >
|