edwardvulture
Member
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Now that battles against credit(free) players and variums players are at a pretty even playing level, would we be, as a gaming community, happier overall, if we just did not see the loses and only counted wins. Instead of specific amounts of times we have "lost" we would just see the amount of daily wins and a percentage that resets every day(for you only accessible to you on the leaderboards). I think the worst feeling in this game is getting a lose and knowing how it goes on your permanent record. That is the driving factor for people to change builds, copy builds and forget that this is a game and they should be doing what makes them happy. Also, people who have a "broken" (horrible) record would gladly come back this game. As for determining skill level, the developers should just release achievements based on win rates(over a period of whenever in a %of whatever). Some might say that this will cause everyone to switch to fast kill builds, but are those really at all, hard to counter? and are they as viable as they used to be seeing how weapon damage and strength scaling drastically went down? Actual Suggestion Thread here
< Message edited by edwardvulture -- 12/29/2013 19:36:30 >
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