edwardvulture
Member
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I hope they remove loses because I honestly am not playing my blood mage or cyber hunter because I have a stellar record on them considering that I only played them in Delta where I barely enhanced them. I know for sure some people are not playing this game because of the fear to losing and tainting their records due to the balance problems we constantly see. Losing wouldn't be a big deal if it was "oh, ok. that's ok at least I got exp and credits just for playing. Alright, next fight!'" instead of (relating to current times)j, "That bs bh build with the nearly unblockable high dex and too much striking damage . It just kept chopping my HP down. I'm getting off this game until they fix the horrid balance" The fact is someone somewhere playing this game will ALWAYS complain about balance even if this game goes on after testing phases(which I hope will happen because this is like one of my favorite computer games). BUT if loses are removed, there are sure to be less build copiers, happier players, and more fun for everyone. I know that loses being counted was and are still an incentive for players to buy varium. After all it is nearly impossible for the average player to put new cores on every new weapon unless you want your credit/varium count to plummet. Tbh paying players and non-playing players are at almost an even playing field except for the fact paying players can get promos 1 year earlier. Anyways, what I forsee because of the legends release is that the grinding zone will be extended to level 30-38 and when most players have reached level 40 and are all legends, casual or new players like me who has not been in the level cap for almost half a year now will likely quit because the perks that these "legends' get will make fighting with a level disadvantage an even bigger deal. The most logical way for the developers to keep their dwindling player base and add to it is to remove loses and add new ideas to satisfy the competetive players(many of which are scattered over this thread).
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