Remorse
Member
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@ Trans, No worries trans just thought you meant that stamina should be more like AQ. Also I have actually no idea they even have a stamina system in other AE games. But the whole concept is from many games in fact their is nothing ED or any of us for that matter can suggest that hasn't been done in some form or another in other games. The main reason I am suggesting it be implanted into ED is because of resent changes constraining energy and allowing free skills to be abused without cost. What I brought to the table however is how I think we should fit the system into ED. @Darkdevil I had the same opinion at first with not being able to reduce or increase it, but then when you consider it is only the regain rates being effected rather then fixed amounts being drained or gained then it is not really a big deal it will just mean people can effect how much pressure the stamina constraint will have. I do agree that no fixed amount should effect stamina, for example an EMP/Battery version for stamina should not be allowed only have small increases to the regain rates per turn, providing balance issues don't arise. Also if every class is to have 2 stamina skill tree moves this is what I think it should be: Tech mage: Assim, battery Merc: Hybrid armour, Static Smash BH: Static grenade, Shadow arts. CH: Static charge, Shadow arts (Note: replace plasma armor with technician) Blood mage: Energy parasite, *New Ultimate * TLM: Battery, Mineral armour The shields hybrid armour, mineral armour and shadow arts would work like this: They have 0 warm up and 0 cool down and last indefinitely or until the user runs out of stamina or deactivates it. The turn activating the shield will cost stamina and consume a turn and every turn with the shield activated will cost stamina draining per turn, possibly making the stamina gained per turn becoming negative. When the shield is deactivated they do not lose a turn and is done so before they continue their turn or they can wait until they run out of stamina which will deactivate the shields automatically as well as not consume their turn.
< Message edited by Remorse -- 12/28/2013 11:49:20 >
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