Megadragonknight
Member
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@TFP quote:
And I love your idea too Megadragonknight, although TC should probably excluded outright because it's meant to be seldom seen due to its high rewards. It'd be great to be able to train multiple characters at once though. :) I think it would be cool if we could also choose our opponents' levels and get a total amount of EXP that's divided equally among the number of characters we use. Yeah, this can help to improve the suggestion better. This can help to enhance PvE battle and make things quite easier than ever to train multiple characters at once. :D For the charging cards, I really do wish every element can have charging cards so there will be more dual element in the future. Its also true Sacrifice, Surge and Empower are universally playable for any characters to use, in CC especially. Dual element character are really fun to play with. Cyber Void and Mana Guardian are one perfect example to deem how fun dual elements are. I would even love to see a dual Fire/Earth or Earth/Fire, Earth/Light. Dual Fire/Earth or Earth/Fire have great offensive card, with the combination of Meteorite and Earthquake plus with Mountain Strike and Fireball, it can easily up to 4K plus damage. To be accurate, it can deal 4700 damage! Edit: Oh wait, actually, using 1 Meteorite and 1 Fireball, it cost 20 fire energy, using 2 Mountain Strike and 1 Earthquake, it cost total of 20 earth energy. Total damage deal will be 5700 damage! Its really difficult to draw those cards together and get both Fire and Earth energy to 20, however, while dealing some damage and saving the card you need to end the match with the technique I just stated, it won't be a problem. Still, that is based on players' ability. To win a card game match, we need concentration, patient and thinking of how to use the cards in our current hand. That's why OS is one of the most fun game I ever play. :D
< Message edited by Megadragonknight -- 12/20/2013 22:59:22 >
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