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RE: =ED= December 24th, 2013 - Legendary Patch Notes - 1.5.42

 
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12/25/2013 13:41:09   
GearzHeadz
Member

I said ESSENTIALLY a stun. It makes your opponent skip their turn and do something that they may of not wanted to do.

And you are wrong, plasma rain scales better and stronger then multi-shot.
DF AQW Epic  Post #: 26
12/25/2013 15:03:28   
Onlythestrong
Member

I wounder what the legendary stat do:o
Post #: 27
12/25/2013 21:03:37   
Hun Kingq
Member

I have been using the stun gun and not one stun in any matches. The mercs and the Hunters energy draining skills both drain way too much energy. Fire ball is incredibly weak even at high strength.

The Blood Mage Class skills need an overhaul and a new ultimate since they are a combo of physical and energy how about an ultimate skill that does both damages that has reasonable energy cost.
Epic  Post #: 28
12/25/2013 21:49:07   
edwardvulture
Member

Idk if they are really underpowered, what we know for sure is the bug regarding energy parasite. Once that gets fixed, we'll see how viable the class really is.
AQ DF MQ  Post #: 29
12/25/2013 21:49:47   
Pemberton
Member
 

It skills slower because you have mark of blood, which is the best skill in the game. It's called synergy balancing.
Post #: 30
12/25/2013 21:53:22   
GearzHeadz
Member

It doesn't make it balanced by weakening skills. And the best skill in the game is definitely perspective. Currently, I think bunker is the best skill in the game. Cheap, heavy damage, 25% crit chance, ignores 20% defenses, AND is a guaranteed hit.
DF AQW Epic  Post #: 31
12/25/2013 22:03:31   
Pemberton
Member
 

Bunker was nerfed, low damage now, crit is weak now, fixed to phsyical, weak against malf.
Mark of Blood is better, 4 turns, low energy cost, high hp gain, 100% damage, honestly it should be nerfed and increase energy cost.
Post #: 32
12/25/2013 22:06:07   
GearzHeadz
Member

Mark of Blood is 3 turns. The hp gain is only high if you're dealing high damage. And its blockable.
DF AQW Epic  Post #: 33
12/25/2013 22:16:22   
Pemberton
Member
 

Mark of Blood is 4 turns total including the skill application turn.
Post #: 34
12/25/2013 22:20:49   
GearzHeadz
Member

True, but the application is blockable. And as stated before, the skill will only heal if the damage is good.

< Message edited by GearzHeadz -- 12/25/2013 22:21:10 >
DF AQW Epic  Post #: 35
12/25/2013 22:31:50   
Jekyll
Member

But most of the time, the damage is good, if you add smokescreen into the equation.
AQ DF AQW Epic  Post #: 36
12/25/2013 22:33:32   
GearzHeadz
Member

Handy thing called debuffs or shields can help. Or drain the bh before he can apply it.
DF AQW Epic  Post #: 37
12/25/2013 22:42:36   
Jekyll
Member

Most of the BHs I've encountered often use MoB as their first move (assuming they get first strike).

Let's say I get first strike even though I don't invest in support. I don't have a single debuff, meaning the BH doesn't have to waste a turn applying a shield.

The BH uses MoB, but there is no point in me using a shield, because it is most effective only after he uses a debuff on me. Essentially, most BHs do not bother using smokescreen until they rage, leaving the opponent with 2 choices:

1) Heal (health is around the 200~ range after rage smoke)
2) Continue attacking (smoked and minimal HP left)

I suppose you don't get much of it since you are a BH.

< Message edited by Jekyll -- 12/25/2013 22:43:18 >
AQ DF AQW Epic  Post #: 38
12/25/2013 22:46:34   
GearzHeadz
Member

Well, just because I am a BH doesn't mean I don't face BH. Great logic on that one, props to you. I have been a BH since the gamma, don't judge me on the sole fact that I am one. And if you have no debuff or shield, that is your own fault, and you should expect things like this to happen to you often.
DF AQW Epic  Post #: 39
12/25/2013 22:50:36   
Jekyll
Member

Perhaps you don't get it. What I mean is that you don't struggle with the lack of debuff issue which puts me in a difficult position.

And, how is it my fault that I don't have a debuff? The skill tree doesn't have one for me.

I have shields, but they are best used after getting debuffed by the opponent; If the BH keeps his smokescreen for rage, I have to choose between shielding and healing.

Goodness.
AQ DF AQW Epic  Post #: 40
12/25/2013 22:53:24   
GearzHeadz
Member

What class are you? If you are a merc, TLM, or cyber, your shields are 4 turns and can be applied before you are even affected by any of the skills.
DF AQW Epic  Post #: 41
12/25/2013 22:56:30   
Jekyll
Member

All of my shields increase the Defense/Resistance value, and not the stat itself. I lose the enhanced bonuses of blocking/hitting (Reflex), deflection (Technician). There is a trade-off, so while my shields last for 4 turns, yours give you added bonuses during the battle.
AQ DF AQW Epic  Post #: 42
12/25/2013 23:00:47   
GearzHeadz
Member

My shield just gives armor points. Only reflex boost gives the bonus back.
DF AQW Epic  Post #: 43
12/25/2013 23:03:55   
Jekyll
Member

Which is good enough - no class has shields that give Tech and Dex.

TM- Tech
BH- Dex
BM- Dex

Merc- None
TLM- None
CH- None

And, as you can tell, the three classes which are listed under -none- are obviously at the bottom of the class-hierarchy right now.
AQ DF AQW Epic  Post #: 44
12/25/2013 23:08:41   
GearzHeadz
Member

I've been thinking that TLM has needed technician for a while now myself.
DF AQW Epic  Post #: 45
12/26/2013 6:59:45   
Scyze
Member

I think Technician was removed because TLM had Smoke Screen in the past. They could get a robot build, with Gamma Bot, and use Technician > Smoke Screen > Gamma Bot's normal attack.
AQ DF MQ AQW Epic  Post #: 46
12/26/2013 8:12:03   
Steel Slayer
Member

@Scyze, at that point, TLM had maul instead of stun grenade, too. They used to be more OP than any class has been before or since.
Epic  Post #: 47
12/26/2013 8:13:11   
Scyze
Member

They were OP throughout Delta. The reason why the build never get nerfed... is because only a few used the right build.
AQ DF MQ AQW Epic  Post #: 48
12/26/2013 9:19:32   
Silver Sky Magician
Member


quote:

Which is good enough - no class has shields that give Tech and Dex.

TM- Tech
BH- Dex
BM- Dex

Merc- None
TLM- None
CH- None

And, as you can tell, the three classes which are listed under -none- are obviously at the bottom of the class-hierarchy right now.


IDK what you're going on about, Jekyll, because Reflex Boost isn't quite a reason why BH is being used so much. Technician ain't one of the reasons why anyone might use TM either. DEF/RES based shields are generally far superior to stat based ones.
Post #: 49
12/26/2013 10:32:14   
Scyze
Member

I feel like making another video to show how unlucky I get most of the time.
Just as I was typing this, I got stunned... more likely Overload and then I got stunned again with an Auxiliary.


< Message edited by Scyze -- 12/26/2013 10:33:04 >
AQ DF MQ AQW Epic  Post #: 50
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