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12/28/2013 16:39:36   
Darkforce832
Member

Battery Pickup is a high valued move among TechMages and Tactical Mercenary's, which it should. A problem that is noticeable though is loop healing. (In 2V2, not tested in 1V1)

Easy solution: Battery Pickup gives the player 1/3 of the energy per turn for 3 turns. This would give opponents some chance of being able to control what goes on, instead of watching there opponent getting a second/third heal.
Post #: 1
12/28/2013 16:40:33   
dfo99
Member
 

like the parasite?
Post #: 2
12/28/2013 16:43:44   
Darkforce832
Member

I made a thread based on Energy Parasite, I think it should work differently then it currently does. Apparently the skill is bugged.
Post #: 3
12/28/2013 16:53:11   
Altador987
Member

supported... i'd suggested this in another post but it'd work like a reverse poison for mp
AQW Epic  Post #: 4
12/28/2013 17:02:26   
DarkDevil
Member

it would make it harder to counter since it'd happen at the beginning of the mage's turn.
it would indeed delay it tho.

gonna stay neutral on this .

< Message edited by DarkDevil -- 12/28/2013 17:03:17 >
AQ Epic  Post #: 5
12/28/2013 19:17:35   
Teserve
Member

@Darkforce832
You yourself said that most players have
quote:

maxed or near maxing the basic skill tree energy drainer skills they have

So to repeat something from another thread about Heal-looping, if you heal loop it's because you let them.
MQ AQW Epic  Post #: 6
12/28/2013 19:28:25   
Darkforce832
Member

Battery Pickup. Get mana stolen, steal mana back. heal.
Post #: 7
12/29/2013 12:49:22   
Teserve
Member

I think you get +1 EP regained for every point of strength, so +2 drain/pt. That means either str abuse and lower defenses so you can kill them before they heal, or a low regain. I don't see the problem.
MQ AQW Epic  Post #: 8
12/29/2013 12:55:29   
Mother1
Member

@ Teserve

The real problem is what the staff forced not just TM but all the classes into doing. TM thanks to the passive to active changed have been reduced mostly to tank casters. It doesn't help much that they also nerfed offense so if you aren't abusing offense you can barely get any damage against them either.

If you could outdamage them before they can heal or steal your energy that is one thing, but most can't and TM has 2 ways of getting back energy while every other class has one.
Epic  Post #: 9
12/29/2013 12:56:37   
Archlord Raistlin
Member
 

Simple enough...too much energy stealing and battery power, since everyone has changed to
TM and BH. Battery should be a one use only skill...
Post #: 10
12/29/2013 13:02:40   
Mother1
Member

@ Archlord raistlin

Then what happens when the TM is atom smashed, static grenade, Static smashed, Emp'ed, Energy parasited, or assimilated? Said TM will be screwed big time since most wouldn't have to think twice about draining a TM energy knowing battery backup is a one time use skill.
Epic  Post #: 11
12/29/2013 15:53:18   
Teserve
Member

quote:

since everyone has changed to
TM and BH.

This means you no nothing about this game at all.
MQ AQW Epic  Post #: 12
12/30/2013 13:11:16   
ValkyrieKnight
Member

Seems like something interesting and would certain kill off players who deliberately try to heal loop. Geez they're so annoying, you can see them from a mile away as soon as the fight starts. It's so hopeless trying to stop them on BM, you just need to overpower em, hope for no blocks and slap em til their KO'd.
AQW Epic  Post #: 13
12/30/2013 16:14:03   
EpicIsEpic
Member

I am a 5 foucus TM heal looper and i can't seem 2 pull of 3 heals can only do 2 but in return i have 2 use battery backup 2x assimulation 2x and generator.
@topic
This would make the skill more strategic but it would make TM even stronger at heal looping.
Make field medic level 5 and cost 250 energy
Use battery backup.
At max level it regains 380 energy divide that by 3. It makes 127 energy per turn.
So you would have to drain after the turn 2 of regen which is quicker and in total the TM would have even more energy left after the drain.
I'd like this because it would make generator more strategic.
Post #: 14
12/30/2013 18:53:34   
Teserve
Member

This is like the BM fiasco. Only people who said BM was balanced are saying that TM is imbalanced.
MQ AQW Epic  Post #: 15
12/30/2013 18:59:45   
GearzHeadz
Member

It's so similar why not just swap assimilation with energy parasite? This would prevent TM energy abuse, while giving them a strategic Energy regain and drain at the same time. AND it would be giving BMs a more efficient skill for their class. Energy parasite has support requirements, which synergies with techs, and and assimilation has str requirements and scales with it which synergies with BMs. I have another thread on the matter if you want to check it out.
DF AQW Epic  Post #: 16
12/30/2013 19:36:03   
CN2025
Member

gears that would be a great way to stop the tms from healooping and draining all of your energy at the same time since parasite is caped at 150 energy lets keep it that way that would make it balanced
AQ DF AQW Epic  Post #: 17
12/30/2013 20:17:15   
GearzHeadz
Member

Eh no, it should still be raised to the new system. But I do believe energy parasite would work really well with TM and assimilate with BM.
DF AQW Epic  Post #: 18
12/30/2013 20:45:32   
ED Divine Darkness
Member

quote:

This is like the BM fiasco. Only people who said BM was balanced are saying that TM is imbalanced.


NOPE, these situations are nothing alike. The problem was STR BM, not the class as a whole. mix bludgeon, bloodlust, and a passive that make your gun stronger, leads to extreme abuse. but, the str bms were beatable by players with rage steal skills.

Right now, the problem isnt synergy, it is energy control and TM's energy control is too good. but Str Builds are STILL op with synergy and cores.

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AQ AQW Epic  Post #: 19
12/31/2013 19:42:17   
Teserve
Member

@above
From what I'm seeing the majority of forumites are saying that heal-looping TMs are OP. Not saying that TM is just pure OP as a class. Even the OP is about heal-looping.
MQ AQW Epic  Post #: 20
1/4/2014 20:45:17   
The Hidden Legend
Member

I think the problem is how much energy control they have. They can battery backup, assimilate, and use a core. I remember first seeing them after the passive to active update, and knowing they would be op. If the devs took out assimilate and replaced it with some type of skill, a non energy regenerating skill ofc, then I think that would balance then a bit more. Or, if they do something with battery backup like what is suggested here. I think that that is a great idea and would perfectly balance their energy regain, and would also take the least amount of work to do. I read what EpicIsEpic said though, and I think that would be a pretty big problem with this change. Would a possible solution be giving them back less energy with the first two turns, and more with the final turn. Therefore, they get back 100, 100, and 180, or they get back 60, 120, 180. Something like that. Gl heal looping with a lvl 1 heal lol. I support this, but only if something is done about that.

< Message edited by The Hidden Legend -- 1/4/2014 20:48:10 >
Epic  Post #: 21
1/4/2014 23:03:44   
Imperial Knight
Member
 

The problem really that they have to much energy control. Increase how much energy can stolen from other classes. Honestly as a bounty hunter bI hate that static grenade only steals 30%. It honestly needs to steal like 80-100. A lot of people are gonna be like that is too much energy but honestly that would make massacre a good move again. Right now its really hard to pull off when every time it gets close someone steal like 250+ energy points and your static grenade with a support of 80 you take 416 but only get 125 that is way to low. Then if fight a tech mage they use assimilation then they might heal or use battery backup then heal after that in the end they gained at least 535 from that healing is no problem for them

< Message edited by Imperial Knight -- 1/4/2014 23:14:27 >
Post #: 22
1/5/2014 2:30:56   
The Hidden Legend
Member

It would be a lot simpler, and would create more diversity between classes if they just implemented this change, or removed assimilation rather than making all classes taking more energy to be on par with tm.
Epic  Post #: 23
1/5/2014 2:38:20   
Imperial Knight
Member
 

Most class are on par when it comes to energy stealing its that battery back up should be dropped at max by 100 and static grenade should go up
Post #: 24
1/5/2014 2:53:01   
Mother1
Member

@ imperial knight

and what about TLM who shares this move with TM. Nerfing battery backup when will hurt TLM's since unlike TM this is their only source of energy regain built in.
Epic  Post #: 25
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