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New energy skills to techmage.

 
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1/5/2014 20:37:15   
santonik
Member

(This could replace the techmage skill.) Battery


New skill A (no name yet)


1~6% skill level 1 requirements 24 to support (These may modify the up and down if necessary. All numbers)
2~7% skill level 2 requirements 26 to support
3~8% skill level 3 requirements 28 to support
4~9% skill level 4 requirements 30 to support
5~10% skill level 5 requirements 32 to support
6~11% skill level 6 requirements 34 to support
7~12% skill level 7 requirements 36to support
8~13% skill level 8 requirements 38 to support
9~14% skill level 9 requirements 40 to support
10~15% skill level 10 requirements 42 to support

Max energy gain is 30~45% to energy pool. (10~15%)+(10~15%)+(10~15%)=(30~45%)

---Basically this give 3 turns energy.
--- every rounds give 10%-15% energy (max lvl). Yes 10-15% why because it give more benefit high energy players and less minimum energy players.
---Cool Down: 4 or 5 Turns (what is better to balance)
--- lose turn when this activating. ( no damage to opponent)
--- if you using others energy gaining skill/ cores this new skill stop working. ??? (It is not mandatory forced to put that).

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(This could replace the techmage skill.) Assimilation

New skill B (no name yet)

10~15% requirements 20 to stregth (These may modify the up and down if necessary.All numbers )
13~18-% requirements 22to stregth
16~21% requirements 24 to stregth
19~24% requirements 26 to stregth
22~27% requirements 28 to stregth
25~30% requirements 30 to stregth
32~34% requirements 32 to stregth
36~38% requirements 34 to stregth
40~42% requirements 36 to stregth
44~46% requirements 38 to stregth


This could work like this.

--- This takes power away from the opponent's energy destruction attacks (This is a purely defensive skill)
--- Give damage to opponent. 85% of the normal to strike. (This is because that the str build need to harm)
--- This marks the opponent. (this is because that to know who has real this disadvantage)
--- Last 3 rounds
--- cooldownd 3 or 4 (debends to balance)
--- This skill no give energy damage
--- This skill no leeching energy at all
--- energy cost ??? (yes or no)

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these can be processed. But try to keep the balance in mind.
So, you can say what you changed. If you have changed something then try to tell why you have changed. (eg, too strong or weak or something else)



Epic  Post #: 1
1/6/2014 4:31:57   
EpicIsEpic
Member

I could kind of support the battery backup idea. This wouldn't change much tho 5 foucus techies would be the same. 30% seems kind of low e.g. i have 600 energy and from a max level skill i get 200 energy but 45% kind of too much. I suggest at max level have it give you 40%.



Only TM draining move would be taken away.
Even the UP TLM have a draining move. Maby make the skill B have like a frost shards effect which improves with its level but lower the %.
Add small energy cost to the move. Like 200 at max level. This would also make it different from SA which reduces dmg taken.



Post #: 2
1/6/2014 9:23:10   
Teserve
Member

@santonik
Can you clarify what "new skill B" would do? How would it "take power away from the opponent's energy destruction attacks"?

I like the Battery idea though.
MQ AQW Epic  Post #: 3
1/6/2014 10:11:22   
santonik
Member

@Teserve

skill B

If you have this skill. This prevents the ability to prevent you from losing energy.

(rough example)

your opponent will usually say, 100 energy damage without the skill B.
you have 100 energy. opponent destroys 100 energy.

Skill with B, it would do less damage x% to energy.
you have 100 energy. opponent destroys only 50 energy.
You save 50 energy. In this way, for this to work.


Epic  Post #: 4
1/6/2014 19:13:00   
ED Divine Darkness
Member

good ideas.

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AQ AQW Epic  Post #: 5
1/6/2014 21:10:14   
Teserve
Member

@santonik
I actually support all of that, both A and B.
MQ AQW Epic  Post #: 6
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