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RE: =ED= January 10th, 2014 - EpicDuel Legends Part 2

 
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1/16/2014 3:45:18   
Xendran
Member

Looks like another thing that needs to be worked on severely is server stability.
Massive lag at 3:44 AM EST? There are maybe 300 people on if you're lucky, no way should your server be failing under that kind of load.
AQ DF Epic  Post #: 76
1/16/2014 4:11:58   
Mother1
Member

@ Pemberton

Not only that, but if you aren't using the flavor of the week builds with that class you are punished for trying to be diverse.

Then there is the fact that you get the same players 4 and 5 times in a row within each hour.

I fought matt 1000 10 times within 2 hours, as well as a bunch of the same players 3-4 times all of which are using the same builds or build.

As for them fixing it, at best I believe it will just change the flavor of the week.
Epic  Post #: 77
1/16/2014 6:53:43   
Noobatron x3000
Member

^ and whilst balance stays the way it is . And matchmaking level wise stays the same it is . You will keep facing the same people again and again because the player base isn't going to grow.

People have to accept longer wait times in the short term for the game to improve . and players not to just leave.
Post #: 78
1/16/2014 6:56:50   
Ranloth
Banned


Best trade off is to prioritize closer match-ups, in PvP, but still retain the 5 levels gap difference, or at least give it a shot and make it 4 levels (small steps) -> so if it looks for partner at your level for 10 seconds, it would make it 15 seconds before going lower.
AQ Epic  Post #: 79
1/16/2014 6:58:45   
edwardvulture
Member

Yep Remove loses from being recorded or lose players. Make the act of battling a "win" in credits or xp even if you lose.
AQ DF MQ  Post #: 80
1/16/2014 7:13:52   
Noobatron x3000
Member

I feel this applys here so couple of quotes.

quote:

I say bhes because right now at the top are mages and bhes on strength builds there pretty much on equal footing so nerfing one without the other would just leave the door wide open for the next op class and would be rather foolish.


quote:

still I cannot stress enough look around ED bhes and tms share the top they are on equal footing.

Please don't nerf one without the other or you are just killing tms and everyone will hop to bh forcing 75% of the player base to hop.



< Message edited by Noobatron x3000 -- 1/16/2014 7:15:00 >
Post #: 81
1/16/2014 7:22:09   
GearzHeadz
Member

@Edward Vulture
Winning just for credits or exp. what about level 40s? Ones who have no need for either credits or exp?
DF AQW Epic  Post #: 82
1/16/2014 7:36:56   
Noobatron x3000
Member

everything is genera;;y aimed at the 36s/ 40s now for once we need somet for the lowbs.

sigh after a 4 month break I tried to get back into this as a seocondary game to my main game . this used to be my main . But I cant even play this as a background game its just so broken and never going to be fixed.

Back to retirement with the many many many others who have given up

< Message edited by Noobatron x3000 -- 1/16/2014 7:57:28 >
Post #: 83
1/16/2014 8:03:02   
Mother1
Member

@Noobertoon3000

The staff isn't going to cut the player pool when you don't have the pool big enough to cut. Plus even if they did just the player pool if balance is still in the crapper how is that helping the problem? Answer it isn't.

All you will have is players have longer waits, less fights, and to top it all off the same broken balance.

But there is one thing I forgot to mention the server at the time only have 210 players on it for the past few hours which is extremely low. 2 vs 2 around this time take 1-3 minutes to start and 1 vs 1 sometimes take a 1-2 minutes to start.



< Message edited by Mother1 -- 1/16/2014 8:50:48 >
Epic  Post #: 84
1/16/2014 8:21:41   
edwardvulture
Member

@Gearz I'm not even close to level 40 but I'm assuming that when you get to level 40, your experience goes toward new ledgendary ranks. And credits are overall useful and fun to spend.
AQ DF MQ  Post #: 85
1/16/2014 9:20:02   
Noobatron x3000
Member

@ mother1

I've quit im done so really its not to important to me.

Sad you cant see that with broken matchmaking the server numbers are only ever going to go down the ones already playing the game that haven't give up through omega stick around due to loyalty having been here so long, and in the hopes things will massively improve.

New players have no such loyalty they either get fairness or they leave having invested no time in the game at all. as it stands every fight u will meet poor balance, as if that isn't bad enough you will most of the time be facing some1 at least 3 lvls higher usually 4-5 occasionally 6 in 2v2.

Under such circumstances the player base is never going to grow IF a few people stay it will be off set by the people losing hope and quiting .

The only way is down with things how they are. And the more you furiously defend the status quo the more the devs think this is ok and continue to damage the game . Yes making the game fairer may hurt waiting times in the short term. But since people are leaving through poor balance anyway and matchmaking . Wait times are going to keep going up.

So
1) fix things now make wait times go up in the short term but hopefully will improve due to the game being able to actually hold on to some new players.
or
2) Keep things the way they are and the server numbers continue to decline the way they have been since the beginning of omega and were not to far away from a point where we will have large chunks of the day with the server numbers in 2 figures. Good luck finding a match then..
Post #: 86
1/16/2014 9:56:53   
Mother1
Member

@ noobertron

No matter what even if you remove the level range completely you will never have a truly fair fight. Why because there is a such thing as build advantage. Even if 2 level 40's fight each other the one with build advantage will more likely win than the disadvantage player.

Also lowering the level range will not make fair fights. It is a bandaid solution at best, and the only true way for there to be any aspect of a fair fight would be if they remove the level range completely so everyone only fights their level, and for legendary players only fight the same rank of legendary player (meaning 40 rank 5 fight only 40 rank 5's Etc)

Anything less than that would be just punishing players with wait times for the hope of getting a fair fight level wise when their still wouldn't be a grantee for it.

I say that because even in 2 vs 2's with a 2 level gap (which is very small) I still get partner saying "Come on how about a fair fight," or "Why am I even here and still run."
Epic  Post #: 87
1/16/2014 10:02:57   
Noobatron x3000
Member

your missing the point since there are no new players staying .

All you face when you hit 36 90% of the time are 40s this is unacceptable same problem lower end .

Due to the messed up matchmaking system

No one is staying making facing some1 +5 happen far more often then it should more often then it doesn't from my experience

The player base will NEVER improve whilst this is the case
Post #: 88
1/16/2014 10:04:53   
GearzHeadz
Member

@Edward
Even so, many players WILL eventually get to legendary 100. Then your solution is nothing. And yeah, credits a re fun to spend. Except when you've already gotten just about all of the art you like in game.
DF AQW Epic  Post #: 89
1/16/2014 11:32:35   
Virtual Earthquake
Member

I gotta agree with GearzHeadz on this.
Getting rid of losses will just make a lot of the really hardcore 40s quit, most of them have good ratios that they want to keep.
I happen to like my ratio, and I would quit if it was taken away. Plus, most high levels like to get the newest weaps and when all the cool art is gone/ already bought it gets boring.

That's also why I'm looking forward to the new Revinthesus or something with his weapons!
Post #: 90
1/16/2014 12:31:09   
FrostWolv
Member

Well I quote my opinion from the older thread regarding removal of loss which I do not support


quote:

I love 2v2 and this might ruin it ........ suppose in 2v2 its me with level 34 against two level 38 .... there will be two scenario:-

First Scenario :- My teammate thought again high level ... their is no loss count so it is better for me to disconnect and relogin with a hope for better 2v2 match ........ resulting me against two opponent

Second Scenario:- My teammate went afk and went for a walk ... me and my teammate died ..... my teammate comes back from the walk and says "yes I got a free 32 credits and 14 exp, My life is good, i should do it again"
Epic  Post #: 91
1/16/2014 13:02:59   
Noobatron x3000
Member

^ Records mean something to some people ?

Other then the person with the best record has utilized class changing and copying the most op build the most, also the broken matchmaking system has favoured them the most.

Aside from the above facts .

Lets face it on a game struggling to get epic above 300 at most points dure in the day exile is lucky to open once a fortnight and that's rare..... records mean nothing other then to upset people getting screwed by poor matchmaking and balance.

< Message edited by Noobatron x3000 -- 1/16/2014 13:16:34 >
Post #: 92
1/16/2014 13:35:15   
edwardvulture
Member

If you notice the full extent of my suggestion, your record will still be accessible to you and you get to customize it if you want other people to see it. I'm looking at the long-term when I say that it is better for level 40's who care about their records to quit then to drive new players out by constantly losing and having their loses recorded in the grinding zone. (which is probably level 31-18)
AQ DF MQ  Post #: 93
1/16/2014 14:01:31   
Scyze
Member

I've been inactive for two weeks and it's going to stay like that for another few weeks. No, I haven't quit EpicDuel, I've decided to concentrate more on education rather than gaming.
AQ DF MQ AQW Epic  Post #: 94
1/16/2014 14:07:57   
Virtual Earthquake
Member

@edwardvulture Oh ok, well then I would be fine with it. I would just like to keep my record because I like to see my losses. This would probably create more diversity in the long run.

On topic: Looking forward to the new weapons!
Post #: 95
1/16/2014 14:11:24   
Scyze
Member

One of my concerns with Revontheus' NPC is that his Armor makes him look half-naked: https://twitter.com/Scyze_ED/status/423403013240537088
AQ DF MQ AQW Epic  Post #: 96
1/16/2014 16:17:03   
Drianx
Member

quote:

your missing the point since there are no new players staying .

All you face when you hit 36 90% of the time are 40s this is unacceptable same problem lower end .

Due to the messed up matchmaking system

No one is staying making facing some1 +5 happen far more often then it should more often then it doesn't from my experience

The player base will NEVER improve whilst this is the case


This is the naked truth.
AQW Epic  Post #: 97
1/16/2014 16:40:29   
Scyze
Member

I can play EpicDuel in school, but I will not play EpicDuel if people say that it's not worth spending time. If the matchmaking system is poor right now, then should I really play? Nothing has been changed and the only problem I see is that the release of Level 40. This new trend of Tech Mages, which I had predicted, has come true. I am eager to see what the Developers are going to do about them as they seem to be abused at times. I guess we are back into Gamma.

Build copying is very easy, but you could copy builds in the past if you had the gear. Now it doesn't matter much about the gear, and it's easy to copy. One limitation I see, which has always been here, is the cost. This cost can be in-game currency or... Money that is handled outside of EpicDuel.

Anyways, the tutorial system has come true!
AQ DF MQ AQW Epic  Post #: 98
1/16/2014 16:43:33   
Mother1
Member

@ drianx

I play with my alts and that isn't just a near cap level thing. It is happening at all levels. But at the same time I remember reading a suggestion thread about giving players the power to set their own ranges and the response that Noobratron said is unacceptable (aka making waiting times extremely long in favor of a better chance for fair fights) is the same reason they aren't going to change it no matter how much a group of players complain.

They know they don't have the player base to do this move without causing extreme wait times at best or players not getting a fight period at worst.

Link to most recent suggestion and read final post.
Epic  Post #: 99
1/17/2014 17:51:24   
GearzHeadz
Member

I just ran into a player who is green/blue colorblind. With the update, she can't tell the difference between weapon damage, because they are both green and blue to show the damage. Perhaps a different color of a way to notify damage type in words? That way all players can easily tell.
DF AQW Epic  Post #: 100
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