New idea (This belongs to Exploding Penguin):
-Introduction to the battle system: Something everyone should read. Introduces everyone to the concepts of Early Game, Mid-game, and End-game.
-Terminology: Introduces common-used forum terminology as well as some new ones used in the guide quite frequently.
-Metagame introduction. This will introduce the concept of metagame to everyone. The metagame is heavily influenced by anchors and pivot skills, as well as energy flow.
-Formulas: These will just tell everyone the exact ways of calculating all chances based off of the RNG. This includes just basic damage dealt, block chance, deflection chance, crit chance, etc...
-Class Breakdowns: This will break down every single class and fully explain each skill and their implicated strategies, effects, and other similar properties pertaining to the class they belong to.
-Skill Core Breakdowns: This will break down all skill cores and fully explain their possible successful strategies, implications for the battle in general, and application to all 6 classes individually.
-Class properties in the ever-changing battle: Fully break down class performance, strategies, and other similar things for each individual class to the Early Game, Mid-game, and Endgame.
-Metagame, the thinking and strategic part of battle: Fully break down the metagame in each phase (early game, mid-game, and endgame) in general. Explains the typical events that happen.
-Classes in the Metagame: A return to the class breakdowns. This will fully breakdown classes in the metagame in general, and provide their properties and strategies for it as well.
To add to that list on the complete battle guide, I forgot to mention that there will also be a robot breakdown section along with all of the robots' strategic implications with each separate class as well.
We can also take on projects such as testing some things, such as the common misconception about plasma cannon crit chance or hunters' increased block chance, then provide videos, charts, etc...
...whew. I think that's it for what I think could be in the battle guide. If we decide to do this as a forum, I'll take the responsibility of typing it all up, but as a collective faction we should all gather information individually then come together in a council to decide what should pass and what shouldn't. Shall we choose to accept this difficult but very contributing project, we'll become very noticed in terms of community recognition. The project in itself is massive and will probably take multiple months to write. We'll keep it updated every week or so, or at least every time there's balance changes/new skill cores introduced. It'll be kind of like a wiki except for battle strategy alone.
I'm willing to do my part, set up a website, decorate, and do tests and such in game. I am also frequent in recording my blocks and whatnot, and i can record strategies. Any fellow forumites up to this challenge? We can do balance conversations, and simple opinion based discussions, and reviews on particular cores and abilities, for people who do a little research to see. Help out the player base by providing early reviews on Varium packs, seasonal rares, tactics, anything and everything that people sometimes feel they waste time on in ED. who thinks they can help?
< Message edited by Jorath -- 5/6/2015 5:58:29 >